Game Development Community

Updating iTorgue 2D v1.5 for retina display on iPad 3rd gen

Unfortunately some assumptions in the engine about retina display are now invalid due to the release of the 3rd gen iPad with retina display. The result is that an iPad or Universal app run on the new iPad will suffer from a major input problem where touch input does not match up to the display. This resource details what changes I made to the engine to enable 1.5 to both support the new retina resolution of 2048x1536, and to fix the touch input issues.

Author John Vanderbeck Date 04/27/2012 (2:00 pm) Comment 13 comments

Compiling Multiple Projects from the Same Source Tree

Inspired by Philip Gregory's resource: "A resource for musicians" I decided to make a simple tutorial for maintaining the engine code base. It show you how to compile more than one project from the same source. Each project maintains it's own changes to the source tree. New projects are not affected by those changes unless merged into the main engine directory.

Author Frank Carney Date 04/25/2012 (11:42 pm) Comment 10 comments

A resource for musicians (or would-be ones)

This neat resource explains the tools available to help one make music, particularly how to simplify the loop writing process

Author Philip Gregory Date 04/25/2012 (9:53 am) Comment 1 comments

Getting the name of the current animation: getActionThread()

This little Torque3D 1.1 final resource returns the currently playing action animation of a (AI)player.

Author Richard Marrevee Date 04/20/2012 (1:28 pm) Comment 2 comments

Static code analyzer for Torque bitstreams

Ever missed a readFlag() in your network stream to later see a bunch of "disagree" messages? Spent days if not weeks until you found the culprit? This resource is a php script that will help you by finding such possible issues.

Author Konrad Kiss Date 04/17/2012 (10:13 am) Comment 6 comments

Dynamic decals

I came across the problem when i was doing some work on a spellsystem. So i came across 2 solutions to make it possible to move decals in real time.

Author Lukas Joergensen Date 04/07/2012 (12:31 pm) Comment 4 comments

Spellcasting system

A script-only spellcasting system. Makes it easy to create new spells with a very simple pipeline. Meant to be noob friendly so it is script only! No source code knowledge needed!

Author Lukas Joergensen Date 04/07/2012 (12:17 pm) Comment 8 comments

Making Collada Animated Models and Import to Torque 3D

This will show the way I know how to export Collada models WITH Animations and Import them into Torque 3D and set up the Animation Sequences.

Author Michael Flynn Date 03/30/2012 (2:02 pm) Comment 5 comments

Capturing Bases

Capturing Bases, can also port to capture the flag if changed around just a tad bit probably will end up giving it to you guys after I code it.

Author Adam Gardner Date 03/30/2012 (12:12 am) Comment 1 comments

ChinaTown Multi AI DeathMatch With Recast Pathfinding Part 3

I know I said 2 parts. Feature Creep is a terrible, terrible thing. But anyhoo, here's a thrid part enabling multiple Ai deathmatch in stock Torque3D 1.2 ChinaTown map with the recast resource.

Author Steve Acaster Date 03/25/2012 (6:36 pm) Comment 8 comments