Ever used the MeshRoad tool in T3D and thought, "I wish I could give my road a smooth transition into the terrain" or "It'd be nice to have a guardrail or wall running alongside the road"? Well, the Profile Editor Resource does that and more...
Author Ryan Mounts Date 11/21/2009 (12:26 am) Comment 0 comments
This resource will allow you to build a torque project via batch file with custom parameters. After applied you can build the game like this for the desired platform with just a command.
Author Gilberto Catarino Date 11/20/2009 (4:23 pm) Comment 1 comments
This will give your guiClockHud hours minutes seconds milliseconds and an alarm, that can be defined in seconds, and is then called from torque script.
Author Bryce Noble Date 11/18/2009 (3:47 pm) Comment 5 comments
One of the stranger T3D design decisions is that if you have many objects which use the same model, they also have to use the same texture. No longer with my handy resource! Also, you can change a TSStatic's material easily with a simple console command.
Author Ian Omroth Hardingham Date 11/17/2009 (9:33 pm) Comment 4 comments
This gui is an enhancement of current GuiStackControl in T3D 1.0.1. It allow stacking in all direction and support automatic multicolumn/row on certain type of stacking.
Author elvince Date 11/15/2009 (8:16 pm) Comment 5 comments
I got pretty sick of rewriting interpolation methods for objects I was creating, so I made a nice little class to deal with it for me!
Author Phillip O'Shea Date 11/09/2009 (8:56 am) Comment 2 comments
I've been working on a small project which requires the use of images to be downloaded from the internet and displayed on a GUI control. Torque 3D didn't really deal with this problem in the way that I wanted it handled so I went ahead and created a few classes to download and render an image from the web.
Author Phillip O'Shea Date 11/06/2009 (3:37 am) Comment 14 comments
Add inactivity support for T3D 1.0.1 TabBookCtrl, so when you create a TabPageCtrl and set it to inactive it behaves as you would expect.
Author Nathan Bowhay (ESAL) Date 11/05/2009 (3:17 am) Comment 0 comments
This short php script uses the GD library to embed the average of the rgb channels of one image into another's alpha channel. Very useful for embedding specular maps into diffuse (TGEA) or normal (Torque 3D) maps.
Author Konrad Kiss Date 11/04/2009 (2:58 am) Comment 2 comments
Adds a GUI Control that allows you to preview skinned dts shapes as a static bmp. Useful for creating inventory guis.
Author Thomas "elfprince13" Dickerson Date 11/03/2009 (8:46 am) Comment 0 comments







