I've been working on a small project which requires the use of images to be downloaded from the internet and displayed on a GUI control. Torque 3D didn't really deal with this problem in the way that I wanted it handled so I went ahead and created a few classes to download and render an image from the web.
Author Phillip O'Shea Date 11/06/2009 (3:37 am) Comment 8 comments
Add inactivity support for T3D 1.0.1 TabBookCtrl, so when you create a TabPageCtrl and set it to inactive it behaves as you would expect.
Author Nathan Bowhay (ESAL) Date 11/05/2009 (3:17 am) Comment 0 comments
This short php script uses the GD library to embed the average of the rgb channels of one image into another's alpha channel. Very useful for embedding specular maps into diffuse (TGEA) or normal (Torque 3D) maps.
Author Konrad Kiss Date 11/04/2009 (2:58 am) Comment 2 comments
Adds a GUI Control that allows you to preview skinned dts shapes as a static bmp. Useful for creating inventory guis.
Author Thomas "elfprince13" Dickerson Date 11/03/2009 (8:46 am) Comment 0 comments
The 'tags' file format is used by a number of editors. If anyone has any interest in using an editor that supports tags and TorqueScript (e.g. VIM), then this script is for you.
Author Eric Roberts Date 11/01/2009 (2:22 am) Comment 2 comments
About four months a go I wanted to learn about the physics features of TGE and started to do some tests, as time went by I started adding more features and got carried away. Well, to make the story short, this is what I ended up with. I think this resource could help beginers to see in action some of the physics features of TGE. I would really appreciate to receive any comments (good or bad) from the TGE community.
Author Abdiel Jaramillo Date 10/31/2009 (2:24 pm) Comment 6 comments
This resource adds a console function which statically dumps the first mesh of a TSShapeInstance loaded from .dts to an .obj file, should be fairly easy to make it iterate and convert the rest of the meshes as well, but this filled my needs so I didn't bother.
Author Thomas "elfprince13" Dickerson Date 10/30/2009 (4:19 am) Comment 23 comments
I needed for the realization of my game that are shaded TStatic and in resources GG I did not find, so I propose this solution which I hope to help others, no additional shaders and no datablock requiered.
Author Jean-louis Amadi Date 10/26/2009 (5:19 pm) Comment 26 comments
This resource builds off Fyodor "bank" Osokin's already excellent libcurl integration and adds just a few extra useful features. HTTP posts, cookie jars, and more friendly behavior with the Torque Memory Manager.
Author Thomas "elfprince13" Dickerson Date 10/21/2009 (9:46 am) Comment 13 comments
Useful functions to work around nextToken's greedy behavior. add's 4 functions, along the lines of getWord/getField/getRecord, et. al, but with the ability to specify your own delimiter set. This is similar to nextToken, but nextToken's greedy token-grabbing behavior makes it unsuitable for applications where the ability to locate empty records is important.
Author Thomas "elfprince13" Dickerson Date 10/21/2009 (9:23 am) Comment 1 comments






