We all know, that Torque 3D have a great feature - live material updating.. But lets make artists' life even more easier! Teach your Torque to load PSD files as textures!
Author Fyodor "bank" Osokin Date 02/03/2012 (4:42 am) Comment 8 comments
This resource is about Microsoft Licensing for Startup companies. Autodesk licenses for students and companies wanting to learn the tools.
Author Sean Rice Date 01/31/2012 (11:35 am) Comment 8 comments
Introducing HNGamers new file handling site! This site is replacing the old HNgamers Unofficial Torque uploading system that mirrored EB's site.
Author Sean Rice Date 01/31/2012 (8:01 am) Comment 10 comments
Matches an edge on a TerrainBlock to the opposite edge on the same or different TerrainBlock ..................................................
Author Jonajoint Date 01/30/2012 (9:21 am) Comment 15 comments
Commenting out some terrain processing code makes large terrains load in about half the time. I have not noticed any adverse effects so far.
Author Dan Keller Date 01/30/2012 (7:01 am) Comment 3 comments
You know how Adobe Flash has "Tweening" between start and end? And how these "tweens" allow your motions to "ease in" and "ease out" instead of just do linear motion? Yeah that!
Author Charlie Patterson Date 01/25/2012 (11:54 pm) Comment 15 comments
Smoothing function in the terrain editor which allows smoothing of non-flat surfaces. Much more useful than the built in smoothing tool.
Author Dan Keller Date 01/25/2012 (5:08 pm) Comment 6 comments
Jumping seems to be a common question. It is a common function to have but on the outside it seems rather baffling. In the following tutorial I am going to teach you how to make one for yourself.
Author CharlesL Date 01/24/2012 (12:54 pm) Comment 0 comments
iPhoneMoviePlayback.mm modified for control different iOS version and device then by tap you skip video and control if video finished
Author Andrea Fraboni Date 01/18/2012 (12:03 pm) Comment 0 comments
.... So last night, we spawned 1000 AI's in our zone and watched the lag fest begin with our mission "visibleDistance" set to 5000.
Author Vince Gee Date 01/18/2012 (8:30 am) Comment 16 comments







