This is a flare effect for aircrafts. This resource comes from a [url=www.garagegames.com/community/forums/viewthread/134085]thread[/url] in forum I started because I needed advice about how to implement this effect.
Adds a keyboard turning sensitivity slider bar to the control tab in options. Gives players the ability to adjust their keyboard turning sensitivity.
A redux of an older concept which enables Ai to change poses via script. Completely changed the method of doing it in C++ and thus eliminated many of the problems which I have come across with the original.
This is resource will allow you to add to the engine the ability to produce SHA1 hashes and expose it to TorqueScript. I added a second function to compute SHA1 digests on files, it's probably not the best way to load and read the file, but it will work even with very large files (about 5 seconds on my system for a 400Mb file) without having to load it in memory.
This is a very simple mofification of the GuiObjectView class that will add methods and controls to set the camera rotation through the gui editor. This is useful if you have non interactive GuiObjectView and want to set them to a specific view angle.
I wanted it, so I made it. Vim is really cool once you get to know it, and start to find some plugins you like.
Terrain border was one of my biggest fear when it came to making my game. Controlling were the player could and could not go seemed so hard. But this seemed to do the trick very well!
This fixes an issue I found with the engine where you need to detect the interaction with an object that you are stepping on. Before if the object meets the requirement of maxStepHeight then it is skipped as part of the collision detection.
This resource is a combination of a couple of things. To show how to do simple RTT and to show how to capture audio data (in Windows Vista and up). You can pick and choose what you want out of this resource. Also, this should be considered a WIP. I wanted to get this into people's hands so they can play/use pieces or all of it.
I am going to share a little utility I put together to avoid a ton of typing. When handed between 100 and 400 images or sounds at a time it really makes you think of short cuts. It does not register the new assets with the asset database, and I leave that as an exercise for the reader.