Game Development Community

T2D.NET (C# Wrapper for T2D)

by Jason Swearingen · 09/28/2005 (2:01 pm) · 31 comments

Write your simulation/game in C#, VB.NET, etc.
Enjoy the benifits of:
- VisualStudio's IDE
- - - Advanced debugging support (Asserts, conditional breakpoints, etc)
- - - VisualStudio 2003 and 2005 support
- Documentation
- - - Full SDK Docs provided in .CHM form (including listing of all Torque functions)
- - - Fully integrated intelisense to increase coding productivity
- Security
- - - Strongly Named Assemblies to prevent tampering
- - - Encrypted resources to prevent theft/reverse-engineering
- Additional Functionality
- - - Fully Object-Orriented SDK
- - - Anti-Hacking countermeasures
- - - Use .NET, C++ and TorqueScript side-by-side (they work great together)
- - - Great Error Handling (troubleshooting issues are easy!)
- And more...

Please check the T2D.NET QuickStart Guide (located in the t2d.net installer linked here) for additional details.

The current version of T2D.NET is: T2D.NET.Beta1.IGC
This is an open beta made available to all T2D owners.

Please read the QuickStart, and agree to the linked EULA (in the installer linked below.)

fyi, i have posted the updated (sexier!) version of t2d.net. look here (on TDN) for instructions and download location.

PS: Give feedback!! People who give constructive feedback to me via email will recieve beta2 (due out when the next T2D version is released) and will also recieve future versions. So let me know what you think, what bugs, etc. please email me (jaytau at taocorp dot com) if you would like to participate in a survey.
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#21
11/07/2005 (11:43 am)
FYI, I have fixed the debugger problem, and also simplified game development.

However these fixes are not in the download yet.

I will be posting a new version this weekend (11/13/2005) which should have nice new tutorials, etc.
#22
11/09/2005 (7:03 am)
Thanks Jason.

Could you email me the link again? I can't seem to find mine.

Thanks!
#23
11/09/2005 (11:29 am)
hey Nanomid, i forgot your email address, but i sent a news update to the beta1 testers, so check your email for the link.

Though again, the update i will be releasing this sunday night will be better to use.
#24
11/14/2005 (6:18 am)
Jason, I was wondering if you had the chance to upload the update? Im just itching to get my gruby figers on em... thanks Len
#25
11/14/2005 (11:18 am)
Does T2D.NET support embedded and/or encrypted assets yet?
If, what approach is taken?

Cheers,
Johan
#26
11/14/2005 (12:10 pm)
@Leonard: I have the update complete, but i havent had a chance to package and upload it yet. I will be doing that last part tonight! (I will post an update when i do)

@Johan: I *did* support encrypted game binaries, but i disabled this functionality for now because it was a little confusing. I will add in this plus art encryption before release though.
#27
11/14/2005 (1:40 pm)
J, thats great to hear. Looking forward to your masterpiece... dont mean to be impatient, just gives me something to do during class tonight :D
#28
11/14/2005 (11:38 pm)
fyi, i have posted the updated (sexier!) version of t2d.net. look here (on TDN) for instructions and download location.
#29
12/21/2005 (9:31 am)
Hello

Does anyone know where I can find the latest version of this? This link:

http://www.taocorp.com/t2d/T2DDotNet051114.exe

doesn't seem to work.

Thanks!
Brian
#30
12/21/2005 (10:27 am)
hi, sorry my webserver crashed over last weekend. I guess that's my fault for using old hardware :P

@Brian: I think you emailed me about it. i'll send you the old version (the one i had for download)

Though it's 100% functional, a new much much improved version (based on t2d 1.1) will be released in the middle of january... sooner if i find free time to work on it. (money comes first though)

I will be migrating to a ISP (godaddy) soon so hopefully we wont have to deal with these problems with junk hardware again :)
#31
12/21/2005 (10:43 am)
if people would like the T2DDotNet051114.exe just email me and i'll send you a copy.

If some of you actually USE t2d.net, then i can send you a pre-release of the 1.1 bits, with a prototype of my "Torque Abstraction Objects" (TAO) SDK, which is work towards making t2d fully .NET compliant.
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