Game Development Community

New Torque Documentation - Part 1

by Michael Perry · 04/18/2007 (2:02 pm) · 35 comments

Download Code File

This tutorial is part of a collaboration between Michael Perry and Ed Johnson. There is a lot more to come, and we hope to get your feedback on formatting, ease of use, and material covered.

The included .rar has two files containing the same tutorial, but in different formats: .doc for MS Word and .sxw for OpenOffice.

You can also download the documents and project files here:

Tutorial 1 MS Word doc

Tutorial 1 OpenOffice doc

Tutorial 1 Project Files

You can also check out the article on the TDN:
Tutorial 1

Thanks to Andy for modifying the TDN article for an easier read. TDN could use some more formatting, but it's a lot easier to read now.


*NOTE*- Website and links to files restored. Sorry for the inconvenience.

About the author

Associate Producer / Project Manager for GarageGames

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#21
04/19/2008 (8:31 am)
Thank you for replying Michael; sorry to take up your time.
I will post my first impressions of getting setup with TGEA 1.7.0 as you requested. So far I am very satisfied! The $295 investment is well worth it to me and the learning curve is an exciting challenge for me. The Getting Started instructions were awesome and I couldn't be more happy since my tools are all working fine:

TGEA 1.7.0 SDK (Indie) / Visual C++ 2008 Express / Windows SDK / DirectX SDK (March 2008) / Updated Nvidia driver / also using aaron's L3DT Pro 90-day trial :) / Blender

I am now bouncing around all the TGEA documentation (forums, tutorials, wikis, other sites like L3DT and Blender to see how the exports/plugins work. Im eager to start my own project but Im also staying realistic since there are so many areas to learn. I finally figured out that you have to run a GameExample (mission) in order to F11 into the GUI Editors ..... ok now I get it! But how do I start my own project in order to get to that point of using the editors. I don't want to "copy a GameExample" and use that as my testbed since I want a clean project of my own.... and THIS tutorial was exactly what I was looking for. No problem though, I'm not complaining. It's part of the fun.

I will post these comments to the forums once I compile them a bit more.

Regards,
Ray.
#22
04/19/2008 (8:39 am)
@Raymond -

Quote:
Thank you for replying Michael; sorry to take up your time.

For the love of (enter your deity of choice here), don't say that! I feel obligated to reply to anything here, since this is my resource. Also, since I'm part of the documentation team now, I will always be open to what someone from the community has to say regarding documentation and tutorials. All that I ask is that people keep in mind that my replies may be a little delayed due to the work load I'm pushing. So, don't apologize! =)

Check out this thread here: New Project Template Missing

Stephen Zepp mentions what you need to do to get a blank project going. It is recommended that you mirror the current GameExamples in directory structure. All you really need to get started is the common directory, the root main.cs, and the core files (.exe, .dlls, etc).

Just like this resource, or any other Torque Project, you can set up your folder hierarchy however you want. However, for quick starts I recommend you use the same folder structure as the other examples.

Let me know if that helps you out.
#23
04/19/2008 (9:03 am)
Ok, this explains what I need to do -- thanks Michael.

Ray.
#24
06/24/2008 (10:48 pm)
where can i find tuts on getting started with tgea?
#25
06/25/2008 (5:33 am)
@Qewl - Check out the TGEA TDN Page. Britton LaRoche and Alistair De Blacquiere Clarkson are working on a set of TGEA tutorials.

There are a few other driven community members working on their own Getting Started tutorials, and as they make more progress I will be giving them some exposure as well.
#26
10/13/2008 (3:51 pm)
Ecellent resource! Thanks for the help. Can't believe I'm only now finding this.

Tony
#27
02/21/2009 (8:50 am)
Michael, any chance that you will complete the SuperTag tutorial?
It is a greate ground up tutorial....The best I have found yet!

Pete
#28
02/21/2009 (5:29 pm)
@Pete - Thanks! I do not think I will continue this exact tutorial, but I am focusing all my efforts on Official Documentation. Right now my main project is Torque 3D, which is going to be a whole new documentation experience.

Once I get that rolled out, I will be able to focus on the other engines, which will receive similar treatment. Tutorials are a lot more fun to create, but less challenging than a total doc experience. I'm thinking I will be able to get back to actual game play tutorials this year.


#29
03/17/2009 (12:18 pm)
Excelente excelente, ya hacia falta algo asi para empezar :)
#30
05/04/2009 (3:08 am)
Hi Guy, i cant download the documentation from above link.
pls post the mirror link.
#31
06/13/2009 (9:48 am)
Unfortunately all my resources have gone down since the site hosting the files has a dead subscription. I'm still trying to find local copies of everything.

@ALL - PLEASE! If you have a copy of this resource, can you host it for me or e-mail me the files so I can get these back online. I would be very appreciative!
#32
09/27/2009 (1:45 am)
Do you mind email these tutorials to me? i can not download part2 and part3.
i looking forward to your email! thank you very much!

btw, my email : guo.xz.shell@gmail.com
#33
09/27/2009 (10:39 am)
Why doesn't GG host it? I'd like them as well.
#34
01/12/2010 (6:26 pm)
Hi, Michael Perry

Can you please send the tutorial part 1, part 2 and part 3 to me?

my email: cmbliu@gmail.com

Thank you so very much
#35
03/27/2010 (4:27 am)
Please bring back those tutorials... please?
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