Game Development Community

Simple Melee System

by James Thompson · 08/17/2006 (12:07 pm) · 185 comments

I know there are many resources on this, but none of them worked with the head or they were hard to integrate so I have packaged up a simple melee system.

This resource includes:
-> All necessary engine code, integrated into stock TGE 1.5.2
-> All necessary script, integrated into stock TGE 1.5.2
-> All player animations
-> A sword

Most of this code is from realmwars and other resources, I have just integrated it into stock TGE and packaged it up.

You need winrar or any .rar extractor to extract. I recommend you use WinMerge to make sure you get all the code copied.

That said, good luck integrating this and good luck with your game :)

Due to filesize limit you can download the file from here

TGEA version can be found here.

Notes
-> If you are using a custom slash animation, you will to have an animation sequence name "look".
-> Each melee weapon needs a "damageStart" node and a "damageEnd" node embedded in the model.
-> Thanks to Ryan Edmar for spotting my stupid error

Updates
-> Updated for integration with TGE 1.5.2 (thanks to James McGhee)
-> 10/08/07 - one or two very minor updates (no reason to re-download)

About the author

Been a programmer for a few years, started when I was quite young and got into it so carried on through my life. Currently studying at Kent Uni in Canterbury.

Page«First 4 5 6 7 8 9 10 Next»
#181
01/27/2009 (6:51 am)
I am having some troubles with 1.5.2. I have tried dropping the files in straight from the download and i have also tried all the fixes in this forum. I am still getting the problem.

ERROR in setArmPlayOnce.

any tips??
#182
04/28/2009 (8:19 pm)
Hey

My problem is that when I equip the sword & press the mouse fire button and nothing happens.

I checked out the other posts on this but I'm not sure which ones offer a real answer, as I'm not sure what the problem is or if they apply. I'm using TGEA 1.7.1 & I double checked all the code added to the engine & it's right, no compile errors, it mounts correctly, I don't see any errors in Torsion & the code in script looks correct, Nothing wrong wit the Sword givin in the download, animations for TorqueOrc work in Torque Show Tool Pro. Sooo... lol I'm stumpped ???

EDIT: Nevermind, forgot that this is the TGE fourm not the TGEA fourm sry :)
#183
07/10/2009 (8:12 am)
I tried to implement into Arcane FX running a* pathfinding resource but after fighting with it for a small time i got it down to only show this error:

c:\kopi af afx_combopack\engine\game\player.cc(1431) : error C2086: 'F32 y' : redefinition
1> c:\kopi af afx_combopack\engine\game\player.cc(1422) : see declaration of 'y'

I had problems with copy pasting the bits of codes (all the // SphyxGames -> Melee commented parts) So i copy pasted all of the code from shapeImage.cc into my project... i run tge 1.5.2 and AFX 1.0
#184
11/01/2009 (6:58 pm)
i'm trying to implement this into tgea 1.8.1. i already have it recompiled. I'm wondering wher to put the .cs files
#185
03/22/2010 (9:03 am)
Used portions of this to convert the final code (and other resources) to T3D. Watch for a new resource soon.

Page«First 4 5 6 7 8 9 10 Next»