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case

by rennie moffat · in Torque Game Builder · 08/19/2009 (10:44 am) · 22 replies

I am in a tut which uses the term "case" in an updatePlayerAnimation function. I am unsure what "case means as when I search it I get other tuts but no definition. Any one have a quick explanation?


function updatePlayerAnimation()
{
   // Grab the desired direction of movement.
   %move = $moveRight - $moveLeft;
   %jump = $jump;
   
   // The state machine. The current state of the player is determined, and
   // based on some rules that can change that state, the state is updated.
   switch ($player.state)
   {
      // Standing still.
      case $playerStandState:
         // If suddenly the player is not a surface, start falling.
         if ($runSurface < 0)
            setPlayerState($playerStandFallState);

About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.

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#21
08/19/2009 (3:59 pm)
ok, Im done, waiter. Cheque Please!
#22
08/19/2009 (4:03 pm)
u dont even know how to ask for the bill........ i dont even knwo how i dare think you cold even attempt to amke a game.
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