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Torque XNA 3.1 trial + 2 simple animations

by Knobish Terranian · in Torque X 2D · 08/18/2009 (7:55 pm) · 2 replies

The torque tools seem like great ideas, but im getting the worst performance ever using Torque X for something extremely simple and I hope someone can tell me what im doing wrong.

I made 2 different 16 (1024x64) frame animation objects using the torque x animation builder. I then remove anything im not using, like the collision components. Save and run. It runs like a game company bankruptcy, and I mean choppy. There are few options so I cannot tell if/what im doing wrong. The images are png.

The XNA-only counterpart runs fine of course, but with a bit of code that id rather Torque handle.

Anything?

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#1
08/18/2009 (8:26 pm)
Is this on PC or Xbox? Maybe check the pinned thread

www.garagegames.com/community/forums/viewthread/95747
#2
09/03/2009 (2:48 am)
One problem that I ran into when I first started using TorqueX was that, without VSync enabled, I would have terrible simulation speed when running Torque. My FPS counter would show a very high FPS, but all my objects would seem to run extremely slowly.

You might want to try modifying your torquesettings.xml (probably located in your Game/ folder) along these lines:

<WindowsGraphicsManagerSettings>
    <PreferMultiSampling>false</PreferMultiSampling>
    <PreferredBackBufferHeight>720</PreferredBackBufferHeight>
    <PreferredBackBufferWidth>1280</PreferredBackBufferWidth>
    <IsFullScreen>false</IsFullScreen>
    <SynchronizeWithVerticalRetrace>true</SynchronizeWithVerticalRetrace>
  </WindowsGraphicsManagerSettings>

I hope it helps.