moveMap vs vehicleDriverMap
by rennie moffat · in Torque Game Builder · 08/18/2009 (4:13 pm) · 2 replies
Both of these calls are used to bind movement input to a player image map. Be it alone or in a vehicle. But I am wondering, what is the purpose of the vehicle call? Wouldnt a plain ld moveMap do?
And are there other common important preWords to the map.bind command which would be very relevant?
And are there other common important preWords to the map.bind command which would be very relevant?
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#2
So say a playerActionMap, Vehicle, Main GameScreen (or is that separate gui stuff)?
08/18/2009 (4:53 pm)
oh Ok.So say a playerActionMap, Vehicle, Main GameScreen (or is that separate gui stuff)?
Associate Michael Hall
Distracted...
TGB could be different... I don't know, but that's how it works in the 3d engines.