First time TGE'er questions =)
by Elis Pomales · in Torque Game Engine · 03/24/2003 (6:53 pm) · 5 replies
Hello everyone,
I've been playing with the engine a bit, not very heavily though, and before I dive too deeply, I'm curious about a few things:
1) Is there a clean Project file available, or would I be able to create one where I can make a nice lean game client? That is, I want to be able to remove the gui editor, mission editor, and even the console window.
2) Once I have my lean client, does the client actually require the mission files, etc, or is it the server that requires these files?
3) Is there someplace where I can read up on the above and not bother you great folks =).
Thanks a gazillion,
Elis Pomales
PS. I have alot more questions but I'll hold back until I learn lots more.
I've been playing with the engine a bit, not very heavily though, and before I dive too deeply, I'm curious about a few things:
1) Is there a clean Project file available, or would I be able to create one where I can make a nice lean game client? That is, I want to be able to remove the gui editor, mission editor, and even the console window.
2) Once I have my lean client, does the client actually require the mission files, etc, or is it the server that requires these files?
3) Is there someplace where I can read up on the above and not bother you great folks =).
Thanks a gazillion,
Elis Pomales
PS. I have alot more questions but I'll hold back until I learn lots more.
#2
Thanks,
I'll try to putz around some more and see if I can figure out a way to do it. Or maybe someone else would know.
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Elis Pomales
03/24/2003 (7:03 pm)
Wow that was a quick response =)Thanks,
I'll try to putz around some more and see if I can figure out a way to do it. Or maybe someone else would know.
--
Elis Pomales
#3
03/24/2003 (7:59 pm)
The editors are just scripts. Mission files are read by scripts. All of that can easily be stripped out for a very lean application. Just look at the -show tool, it uses the same engine but only a small handful of script files.
#4
No big deal, I'm thinking that I'll just not worry about these minor issues for now.
Thanks for the response,
Elis Pomales
03/24/2003 (9:52 pm)
@Erik - That's not totally true, at least as far as I can tell, the show tool still has the console and GUI editors. The mission editor is not enabled but the code is in there, in the engine itself I mean.No big deal, I'm thinking that I'll just not worry about these minor issues for now.
Thanks for the response,
Elis Pomales
#5
this is not correct, there is lots of supporting C++ code for the mission editors, just remvoing the scripts would not keep people from just replacing them if they knew the C++ support was still there.
the show tool is just a MOD so it a "GAME" of sorts, it has all the core support for everything that is compiled into the engine.
03/25/2003 (12:50 pm)
Quote:The editors are just scripts.
this is not correct, there is lots of supporting C++ code for the mission editors, just remvoing the scripts would not keep people from just replacing them if they knew the C++ support was still there.
the show tool is just a MOD so it a "GAME" of sorts, it has all the core support for everything that is compiled into the engine.
Torque Owner Anthony McCrary
I'm not 100% sure on the second question, but I think only the server needs mission files (it sends them to the client on connect).
3) garagegames.com/docs/torque.sdk/index.php