Another Alpha Map Problem
by Rayk Kerstan · in Artist Corner · 03/24/2003 (12:35 pm) · 1 replies
Hello out there !
Our grafikers have problems with the transparency of our moddels.
Especially our Trees look very exciting.
Here is an example what i mean:
Thats out tree in 3d max
http://www.summer-days.de/3dsmax/baum3dsmax.jpg
An thats the tree in torque engine :(
http://www.summer-days.de/3dsmax/baumtorque.jpg
It looks like, that the model have some kind of transparence, but i think there is no alphachannel. We use the PNG format, but we cant activate an alphachannel.
Did anyone of you had the some problem, or any ideas how we could solve this issue, that our models look better in torque engine ? Do we need some kind of "special engine" technique, that we must code first ?
Please help us, we are frustrated =P
Our grafikers have problems with the transparency of our moddels.
Especially our Trees look very exciting.
Here is an example what i mean:
Thats out tree in 3d max
http://www.summer-days.de/3dsmax/baum3dsmax.jpg
An thats the tree in torque engine :(
http://www.summer-days.de/3dsmax/baumtorque.jpg
It looks like, that the model have some kind of transparence, but i think there is no alphachannel. We use the PNG format, but we cant activate an alphachannel.
Did anyone of you had the some problem, or any ideas how we could solve this issue, that our models look better in torque engine ? Do we need some kind of "special engine" technique, that we must code first ?
Please help us, we are frustrated =P
Torque Owner Matthew Jones
How many materials are you using? I would make a tree using a multi-subobject materail with 2 bitmaps 1 for the trunk and 1 for leaves. This will also help it SORT better. Doesn't look like thats a problem though.
Make sure OPICITY is on in your leaf material and off in your bark material. Other than that thats all I can think of. No extra code is needed for an alpha channel.
Matt