Interior Audio Help!
by Jackie Hayes · in Technical Issues · 03/23/2003 (8:13 pm) · 4 replies
I was testing out some environmental sounds and noticed the when ever you go into an interior of a room the environmental sound stops. Which is what I need but how do you just get sound to be in the interior only! Is it possible? I have looked everywhere but I am stumped.
Thanks in advance!
MJ....
Thanks in advance!
MJ....
#2
03/25/2003 (6:19 pm)
in the editor there is a way to set the audio profile for the interior in the inspector window.
#3
Hmmm. This is what I did.
I go into the game and hit 'F11'. Then I hit 'F4'. Then go to Mission Objects->Environment->AudioEmitter and select and set the properties for the wav file. I then try and place the object inside a room. But..I can still here it outside and when I go into the room it stops. The only thing I can find pertaining to the outside is OutsideAmbient->T/F. Do you have any idea what I may be doing wrong or where this is explained somewhere?
Thanks again for responding!
MJ....
03/25/2003 (6:56 pm)
Thanks for responding!!Hmmm. This is what I did.
I go into the game and hit 'F11'. Then I hit 'F4'. Then go to Mission Objects->Environment->AudioEmitter and select and set the properties for the wav file. I then try and place the object inside a room. But..I can still here it outside and when I go into the room it stops. The only thing I can find pertaining to the outside is OutsideAmbient->T/F. Do you have any idea what I may be doing wrong or where this is explained somewhere?
Thanks again for responding!
MJ....
#4
I found what you were talking about! It works GREAT now! I feel so stupid some time. It was looking me right in the face!
Thanks again man!
MJ....
03/25/2003 (7:25 pm)
THANKS....ROBERT!!!!!!!:)I found what you were talking about! It works GREAT now! I feel so stupid some time. It was looking me right in the face!
Thanks again man!
MJ....
Torque 3D Owner Jackie Hayes
Thanks!
MJ....