Footstep triggers Howto ?
by Billy L · in Artist Corner · 03/21/2003 (6:10 am) · 4 replies
Hi all
Somebody got some info where to put the footstep triggers in max ?
Do you place them on the trigger track ?
I have tried alot but i cant get it to work.
Need some clues
-Billy
Somebody got some info where to put the footstep triggers in max ?
Do you place them on the trigger track ?
I have tried alot but i cant get it to work.
Need some clues
-Billy
#2
But this is what i do
I have made a simple walk animation with biped skel !
i go to track view triggers and put some keys for
the places the foot touch the ground in the sequence track
changes the values to 1 for left foot 2 for right foot
export it and no footsteps !!
i use ground transform ,i start from the root pose
-Billy
03/21/2003 (10:16 am)
Thx logan !But this is what i do
I have made a simple walk animation with biped skel !
i go to track view triggers and put some keys for
the places the foot touch the ground in the sequence track
changes the values to 1 for left foot 2 for right foot
export it and no footsteps !!
i use ground transform ,i start from the root pose
-Billy
#3
Logan
03/21/2003 (1:01 pm)
It might be something with your settings that you are using or some small thing that was setup incorrectly in your file. Can you upload your file somewhere so that I (or someone else) can look at it and offer you suggestions?Logan
#4
Or can i send you a mail ?
but how does the trigger knows its foottrigger ?
do you mark the foot and add a key
or is it only to put one on the trigger track on the position the foot is on the ground ?
-Billy
03/21/2003 (1:24 pm)
Logan i try to send up a file somewhere !Or can i send you a mail ?
but how does the trigger knows its foottrigger ?
do you mark the foot and add a key
or is it only to put one on the trigger track on the position the foot is on the ground ?
-Billy
Associate Logan Foster
perPixel Studios
Triggers are added to the trigger channel of a sequence object. To add triggers you need to go into the track view (or Dope Sheet in R5) and expand the tracks on your sequence object until you see "trigger".
Next you need to add a keyframe at each frame where you want the footsteps to trigger (ie. where the feet would hit the ground plane).
Lastly you need to go in and edit each of the keyframes that you created in the trigger channel, you need to edit their values. By changing the value to 1 you will trigger the left foot data in the engine, and a value of 2 will trigger the right foot data in the engine.
Now just export your DSQ and you are done. That's the quick and simple of it.
Logan