Game Development Community

Player start

by Jeff Beougher · in Artist Corner · 03/20/2003 (1:47 am) · 6 replies

I'm sure this question has been answered many times. I did a search and everything that came up was either not what I was looking for or dead links. So with that said. Where and how do you change a players starting position. Oh and thanks to everyone who have helped with my newb questions so far.

edit- Okay wondering now how to implement mplay spawn points? Would like to have a way so that player one start at one spot player two starts at one spot and so on. Any ideals. This would be a static spawn point for each player.

#1
03/20/2003 (2:00 am)
If you use Torque (Well, I think you do) you have to set up a spawn shere. You can do this in the mission editor (press F11 while running your game).
#2
03/20/2003 (2:03 am)
In the world editor go to the inspector window (F3 I think) and look for the player spawn sphere. Moving that around will change the spawn point.
#3
03/20/2003 (10:38 am)
Yes I'm using TGE or torque. I'm glad I asked. From what little I read about it seamed I either had to go into the source or change the scripting. Spawn spere makes more sense. Next question anything special need to add multiple players?
#4
03/20/2003 (10:45 am)
The SDK is setup for multi-player "out of the box" - Torque is a beautiful thing. ;-)
#5
03/20/2003 (2:05 pm)
Yes I understand torque is mplayer ready. My question is what am I looking for to setup my player. lets say with a game for the max 8 players. Would it be like spawn point player 1, spawn point player 2, ect? Do I have to change something in the script or the source or can it be set up with the spawn points?
#6
03/21/2003 (1:46 pm)
After much waiting and searching for an answer here is what I found. For those of you with a similiar question.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2312