Game Development Community

GUIBitmapButton Resource

by Cosmic Logic · in Torque X 2D · 08/06/2009 (6:46 pm) · 3 replies

Hey,

I posted a question on the resource:

http://www.garagegames.com/community/resources/view/17835

but I don't see it getting a response any time soon on there. Can anyone tell me how to implement this without the source code? Or if that last code blip is necessary?

#1
08/06/2009 (7:36 pm)
I don't think you can add it without the source code. That solution is essentially adding a new type of GUI object to the source. The last part is telling the source how to load it from the XML when loading the scene and map it to this new GUI control.
#2
08/06/2009 (9:34 pm)
So does that mean I have to create GUIBitmapButtons in code only and not in xml or does that mean I can't use it?
#3
08/08/2009 (4:55 pm)
You can only use it if you purchased the Torque X source. If you are using the creators club version you do not have the source.