guiMLTextEidtCtrl not consuming characters (w/fix)
by Nathan Bowhay - ESAL · in Torque 3D Professional · 08/05/2009 (3:36 pm) · 1 replies
There is a bug that happens if you click on a guiTextEditCtrl, type something in it and then try and click on a guiMLTextEditCtrl and type something nothing with be typed. I figure out how to fix it (sorta luck of the draw) I just moved some code from guiTextEditCtrl.
It seems like they fixed issues/have code in guiTextEditCtrl control that works and needs to be moved to guiMLTextEditCtrl. To fix it I just moved over the setFirstResponder and onLoseFirstResponder code from gioTextEditCtrl:
As a side note I am also moving over the blinking cursor code, but it may have caused bugs so i won't post that on here yet I will post it in another thread and probably link in here. Also this issue has been around for a while: www.garagegames.com/community/forums/viewthread/69830
This also may be a beta 4 bug as well but I haven't had a chance to port and test it.
It seems like they fixed issues/have code in guiTextEditCtrl control that works and needs to be moved to guiMLTextEditCtrl. To fix it I just moved over the setFirstResponder and onLoseFirstResponder code from gioTextEditCtrl:
void GuiMLTextEditCtrl::setFirstResponder()
{
Parent::setFirstResponder();
GuiCanvas *root = getRoot();
if (root != NULL)
{
root->enableKeyboardTranslation();
// If the native OS accelerator keys are not disabled
// then some key events like Delete, ctrl+V, etc may
// not make it down to us.
root->setNativeAcceleratorsEnabled( false );
}
}
void GuiMLTextEditCtrl::onLoseFirstResponder()
{
GuiCanvas *root = getRoot();
root->setNativeAcceleratorsEnabled( true );
root->disableKeyboardTranslation();
// Redraw the control:
setUpdate();
}As a side note I am also moving over the blinking cursor code, but it may have caused bugs so i won't post that on here yet I will post it in another thread and probably link in here. Also this issue has been around for a while: www.garagegames.com/community/forums/viewthread/69830
This also may be a beta 4 bug as well but I haven't had a chance to port and test it.
Torque 3D Owner Nathan Bowhay - ESAL
ESALPllc
Here is the resource:
www.garagegames.com/community/resources/view/18043