Game Development Community

Real-time asset update for animations

by Manoel Neto · in Torque 3D Professional · 08/05/2009 (1:14 pm) · 3 replies

Last I checked animations didn't seem to be covered by the real-time asset updating. I'm aware that animations are a tad more complicated to update during run-time, but I need to know if its on the plans or not (so I can start working on it right away if not).

#1
08/06/2009 (9:50 am)
We have discussed it... but its not planned for 1.0. It seemed like a very complex issue when you look at ShapeBase and Player... like what happens when you reload an animation that is currently playing.

I'm sure its possible to do, but will require a bunch of fixups in TSShapeInstance and the classes that use it.


#2
08/06/2009 (11:20 am)
Yeah, how to handle the reloading with animations currently player is gonna take some hair pulling, but I'll have to deal with it. I'm about to have to deal with hundreds of animations and having them reload without re-starting the game will save the animators a *lot* of time.

If the code doesn't end up being too hack-ish I'll remember to post it as a resource or something. ;)
#3
08/07/2009 (8:28 am)
Well keep us posted on your progress. If you don't get to it in time i'm sure we will in 1.1.