maximum points in map2dif
by Tobias Rieder · in Artist Corner · 03/19/2003 (4:35 am) · 5 replies
I've build a house with Valve Hammer (3.4 I think) but when I use map2dif i've an error after about 15 to 20 min: it says the map file has too much points(well no exactly, if it's nessesary to have the exact error i'll post it in here).
So two questions:
first how many point are possible for map2dif?
second where can i look for them in Hammer?
thanks
t.vipe.r
So two questions:
first how many point are possible for map2dif?
second where can i look for them in Hammer?
thanks
t.vipe.r
About the author
#2
Internal Error: too many points!
The error apears at doing the surfaces.
And about the lights there no lights at all in that building jet.
May it's an other reason but I realy don't know...
03/19/2003 (1:29 pm)
that's the hole error:Internal Error: too many points!
The error apears at doing the surfaces.
And about the lights there no lights at all in that building jet.
May it's an other reason but I realy don't know...
#3
one of these are the two points in the code you arrive at.
maxTJuncPoints == 256
and
MaxWindingPoints == 32
from the looks of things it seems you prolly have a geometry problem.
I suggest saving your work and reducing the same work into sections
trying to reproduce the error with less work.
03/19/2003 (2:08 pm)
..\torque\tools\map2dif\editGeometry.cc(1136): AssertFatal(finalNumPoints <= maxTJuncPoints, "Internal Error: too many points!"); ..\torque\tools\map2dif\editGeometry.cc(1295): AssertFatal(finalNumPoints <= MaxWindingPoints, "Internal Error: too many points!");
one of these are the two points in the code you arrive at.
maxTJuncPoints == 256
and
MaxWindingPoints == 32
from the looks of things it seems you prolly have a geometry problem.
I suggest saving your work and reducing the same work into sections
trying to reproduce the error with less work.
#4
Matt
03/19/2003 (11:31 pm)
Most of the time when I get one of those errors its from duplicating a cylinder or somthing that was built with a tool. I use quark so I don't know what WC has as far as shortcut tools. Also happens when I use linear distortion. Maybe that will help you some.Matt
#5
i have to find the location of the error in the map...
i think that's what i have to do...
03/26/2003 (3:21 am)
Well i've splitt the map into 3 parts and one of them works, two of them don't...i have to find the location of the error in the map...
i think that's what i have to do...
Torque Owner Matthew Jones
I don't think its a problem with to many points. The problem probably is the map is to big to build light maps for. Thats why I use quark it gives you a grid to show the bounds for the light maps. I am not sure if WC does.
Matt