SPC (X,Y)
by rennie moffat · in Torque Game Builder · 08/04/2009 (7:58 am) · 24 replies
Hi I am doing some position type coding and have come across "SPC" repeatedly.
An example would be....
(x, SPC y)
It seems to sit in between the X and Y. I am just trying to figure out what this is.
An example would be....
(x, SPC y)
It seems to sit in between the X and Y. I am just trying to figure out what this is.
About the author
My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.
#22
Shit,
that makes sense. see for me I need some one to answer my question, awesome. The key will be the fact it is called.
ok
so something more like
getCurrentCameraPosition(%this.sceneWindow2D.getWord(xL, 0), getWord(yT, 1), getWord(xR, 2), getWord(yB, 3));
there are bit of this I am unsure of like, sceneWindow2D, am I calling this, should I be calling this? or should it be more like this?
%this.PlayerShip.getcurretCameraPosition(%this.sceneWindow2D.getWord(xL, 0), getWord(yT, 1)....
:?
09/30/2009 (5:58 pm)
oh! okay.Shit,
that makes sense. see for me I need some one to answer my question, awesome. The key will be the fact it is called.
ok
so something more like
getCurrentCameraPosition(%this.sceneWindow2D.getWord(xL, 0), getWord(yT, 1), getWord(xR, 2), getWord(yB, 3));
there are bit of this I am unsure of like, sceneWindow2D, am I calling this, should I be calling this? or should it be more like this?
%this.PlayerShip.getcurretCameraPosition(%this.sceneWindow2D.getWord(xL, 0), getWord(yT, 1)....
:?
#23
here is some code I am working on from this thread, your studies sensai william. hi (supposed to sound like im japanese)
would this be closer?
You see
Specifically, how do I define the camera Position x 1? it will be defined as getWord(0)
09/30/2009 (6:09 pm)
For instance, let me bring you a little closer to my situation...here is some code I am working on from this thread, your studies sensai william. hi (supposed to sound like im japanese)
$PlayerShip.getPosition()
if ($PlayerShip.getPosition.getWord(0) < %this.getCurrentCameraPosition.getword(0))
{
%this.onWorldLimit(%clamp);
}would this be closer?
You see
Specifically, how do I define the camera Position x 1? it will be defined as getWord(0)
#24
this seems to make more sense but as to how to plug it in now, into my .cs file, confuses me.
inside what function would I put this?
would this make sense? to put it in here?
09/30/2009 (6:19 pm)
actually, I have just popped this code, this seems to make more sense but as to how to plug it in now, into my .cs file, confuses me.
inside what function would I put this?
if ($PlayerShip.getPosition.getWord(0) < %this.sceneWindow2D.getCurrentCameraPosition.getword(0))
{
%this.onWorldLimit(%clamp);
}
if ($PlayerShip.getPosition.getWord(2) < %this.sceneWindow2D.getCurrentCameraPosition.getword(2))
{
%this.onWorldLimit(%clamp)
}would this make sense? to put it in here?
function playerClass::worldLimit()
{
$PlayerShip.getPosition()
}
if ($PlayerShip.getPosition.getWord(0) < %this.sceneWindow2D.getCurrentCameraPosition.getword(0))
{
%this.onWorldLimit(%clamp);
}
if ($PlayerShip.getPosition.getWord(2) < %this.sceneWindow2D.getCurrentCameraPosition.getword(2))
{
%this.onWorldLimit(%clamp)
}
Associate William Lee Sims
Machine Code Games
"-30 45 30 -45".
The "-30" is the x-component of the top left. The "30" is the x-component of the bottom right. Therefore, the right-hand side of your screen is at "30".
But how do you get JUST the "30" out and store it into a variable? Look at the getWord functions again.