Game Development Community

step by step walk through of where to start with an engine?

by charlie francus · in iTorque 2D · 08/04/2009 (7:46 am) · 1 replies

I am new to programming and have never used a game engine. My friend and I have made two apps from scratch and are in the planning stages of our third (a game). I have programmed 1 game for the PC - a simple platformer and it made me realize just how much I take for granted (gravity, inertia, etc). I have a strong suspicion that getting an engine to help in the development is the smartest route to take - but I still don't completely understand how the development process works when using one.

Is there a step by step walk through of how to develop using torque for the iPhone? IE, what is the first step - when do you use xcode (if at all) - where is programming involved and how much is WYSIWYG?

Any advice or pointers would be greatly appreciated.

Thanks
charlie

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  • tutorial section broken

  • #1
    08/04/2009 (10:02 am)
    There a tutorial in the documentation (not sure if it's online) on how to deploy to the iphone using Xcode (short version: copy 3 folders to a provided xcode project and fiddle around with the settings until it compiles) but it sounds like you're asking more about how TGB works. Best way to see that is to try the TGB demo and play around with it. You can quickly get a feel of how much programming is involved and to what degree torque is WYSIWYG. Porting the resulting project to iphone can be either very simple (copy/paste) or very difficult (rewriting major portions in C++ to improve framerates) depending on what kind of game you're writing.