Groups in Torque 3D
by Martin Banks · in Torque 3D Beginner · 08/04/2009 (7:42 am) · 5 replies
I am getting to know torque for the first time and am following the documentation regarding the shape editor. Using the default full new project, I am attempting to locate the boombot in the scene tree, but even when selected, it is not there. I saw that its parent group was Missioncleanup, and I didn't see that in the scene tree either. So, I created another group, which appeared in the scene tree, then using the boombot's properties, I assigned this new group as the parent of the boombot. The boombot is now visible in the scene tree. I can select it, and then invoke the shape editor and all is well...
But the question remains, what is special about the MissionCleanup group? Why does neither it nor any of its members showing up in the scene tree?
Thanks in advance.
But the question remains, what is special about the MissionCleanup group? Why does neither it nor any of its members showing up in the scene tree?
Thanks in advance.
About the author
#2
08/04/2009 (9:37 am)
I wouldn't mind getting an answer to this question, be it either here or in the private T3d forum. Or even by email!
#3
MissionGroup vs MissionCleanup
In this specific instant, regarding the Boombot, this might be a bug in the template.
08/04/2009 (9:54 am)
MissionCleanup and MissionGroup are simgroups, which are not intended to be modified from an editor. Check out this forum thread:MissionGroup vs MissionCleanup
In this specific instant, regarding the Boombot, this might be a bug in the template.
#4
08/04/2009 (10:52 am)
thanks, Michael
#5
How do those items make it into the MissionCleanup group? In the instance of the BoomBot, its source class is Player. However, when I add one from the library player folder, it comes in as TSStatic, which is what the test models I'm using come in as well. How did the BoomBot in scene get a source class of Player?
08/13/2009 (10:46 am)
Michael,How do those items make it into the MissionCleanup group? In the instance of the BoomBot, its source class is Player. However, when I add one from the library player folder, it comes in as TSStatic, which is what the test models I'm using come in as well. How did the BoomBot in scene get a source class of Player?
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