Torquescript behaviours to C++ Components - HOW TO?
by Mario Altimari · in iTorque 2D · 08/03/2009 (7:03 am) · 0 replies
hi,
A simple question :-)
To create a fast game I call c++ components from standard TScript like ShooterBehaviour_components, there are other optimizations can I apply to the code?
A simple question :-)
To create a fast game I call c++ components from standard TScript like ShooterBehaviour_components, there are other optimizations can I apply to the code?