Game Development Community

Why are we so greedy ?

by DME · in General Discussion · 03/17/2003 (5:09 pm) · 45 replies

Sometimes I wonder why everyone is so greedy. I feel if allot of people dedicated their time to a single project and everyone got a fair share of the cash dependant on what they did the community could make allot of money and allot of people's game ideas would actually be made. But instead we all do the same thing, start small groups try to get it done our selves and like statistics show 99% fail to even get a finished product. And most finished products never get published.

I'm not saying I'm any better; I work for a garage game. I have about 14 people working with me. We don't want to ditch our product. But the question I'd like to put forward to each and every person on this board that is in a small company. What about a huge side project?

Each company is assigned a task that they can complete in their spare time. There is no need to abandon previous projects work on them both. What is the point of this you may ask? Money is split EVENLY between each company, providing a little cash for everyone. And most importantly when you hand in your companies demo to an investor you can say you have a published title under your belt. This will make a huge difference. Now I don't have any idea for this game, no story no web site.
That will all need to be worked out by the alliance.

If any companies are interested in this side project send me an email bricejohnson@projectraven.com or bricejohnson@hotmail.com
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#41
03/24/2003 (1:58 pm)
I dont consider 3d math the entire spectrum of code put into a game engine. But i consider it the roadbloack on my road of progression. I didnt mean to say 3d math is the ONLY thing to game programming, just one of the hardest aspects of it. Torque is so abstract in its methods (os independance is great) but that makes it practicly impossible to understand. I always felt as though T2 (one of the better games ever made) was half-finished and slapped together hastily (sierra's fault). I think torque is still hurting from the greed of sierra.
#42
03/28/2003 (2:35 pm)
So trying to startup a big group to work on stuff in our free time is a bad idea?

j/k =P
#43
03/31/2003 (11:00 am)
What's 'free time'? I know I don't have any! ;-D
#44
04/03/2003 (8:12 pm)
*belch*
#45
01/11/2005 (10:31 pm)
*shart*

OOPS! Gotta change my pants now!
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