License Freedoms & Restrictions
by Shook · in Torque Game Engine · 03/17/2003 (7:53 am) · 13 replies
Ooh, my first post. I'm scared. :D
I feel like there must be an answer to this and I'm just missing it, but here's my inquiry:
I found these in the Licensing FAQ:
But then in this forum, I found this question answered by an employee:
Perhaps I'm elucidating the obvious or beating a dead horse with this inquiry, but am I correct to conclude that the read-only FAQ is out-dated and that if I license the engine I can market my game how & where I believe I will have the most success selling?
I just want to be sure before I move forward.
Thanks. :)
I feel like there must be an answer to this and I'm just missing it, but here's my inquiry:
I found these in the Licensing FAQ:
Quote:
How will you distribute my game?
GarageGames is an on-line distribution company. All games created with the V12 engine must be posted on the GarageGames site.
Are there additional restrictions?
Yes. Your product can only be sold on GarageGames.
But then in this forum, I found this question answered by an employee:
Quote:
I got from it that i can publish my game however I wish as long as I don't surpass 500,000 and then i would be required to purchase the commerical lic...
But I have seen some recent post which says that we are legally binded to only publish through garage games.
Now I don't have a problem with that, just want to have it completely.
You can publish anywhere you want. That is the big deal. You no longer are bound to publish through GG.
Perhaps I'm elucidating the obvious or beating a dead horse with this inquiry, but am I correct to conclude that the read-only FAQ is out-dated and that if I license the engine I can market my game how & where I believe I will have the most success selling?
I just want to be sure before I move forward.
Thanks. :)
#2
You no longer have to publish your game on GG when you use the Torque.
Jeff Tunnell GG
03/17/2003 (9:45 am)
Where is the FAQ? I just checked our FAQ, and I don't see that one in there.You no longer have to publish your game on GG when you use the Torque.
Jeff Tunnell GG
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=122
03/17/2003 (9:50 am)
Were you reading this licensing FAQ Kasmir?www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=122
#4
03/17/2003 (10:46 am)
I searched all the FAQ's and cannot find that quote can you please post a link to it.
#5
I copy & pasted each of these from the forum right above our current forum, here:
Torque Engine Technolog>>FAQ>>
Specifically, the two questions were in:
Torque Engine Technolog>>FAQ>>V12 Technology
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=470
Torque Engine Technolog>>FAQ>>Publishing
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=467
They're dated April 2001 and authored by Jeff Tunnell.
As I said, it seems reasonable to conclude those FAQs are out-of-date, but these particular quotes kept me from feeling completely confident in my conclusion. But this...
... gives me peace of mind.
Thanks, guys. I'm sorry if I threw you for a loop by calling it "the Licensing FAQ." *blush*
03/17/2003 (11:26 am)
Erm... /me looks around confused. We're in Torque Engine Technology>>Licensing, right? I copy & pasted each of these from the forum right above our current forum, here:
Torque Engine Technolog>>FAQ>>
Specifically, the two questions were in:
Torque Engine Technolog>>FAQ>>V12 Technology
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=470
Torque Engine Technolog>>FAQ>>Publishing
http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=467
They're dated April 2001 and authored by Jeff Tunnell.
As I said, it seems reasonable to conclude those FAQs are out-of-date, but these particular quotes kept me from feeling completely confident in my conclusion. But this...
Quote:You no longer have to publish your game on GG when you use the Torque.
... gives me peace of mind.
Thanks, guys. I'm sorry if I threw you for a loop by calling it "the Licensing FAQ." *blush*
#7
Jeff Tunnell GG
03/17/2003 (12:16 pm)
We totally forgot about those old forums based FAQ's. Rick deleted them. Please go by the FAQ's accessed by the link on the left menu. That should clear things up!Jeff Tunnell GG
#8
And since I'm new here, I have to be permitted one corny, kiss-butt commment:
I think what you're doing here is fantastic. For a shmoe like me, it's almost like a dream come true. =)
Carry on. :D
03/17/2003 (1:40 pm)
Thanks, guys.And since I'm new here, I have to be permitted one corny, kiss-butt commment:
I think what you're doing here is fantastic. For a shmoe like me, it's almost like a dream come true. =)
Carry on. :D
#10
Does this mean that I would be in violation of the EULA, if I wanted to refactor parts, and, say, add aspects of DirectX 9 to the Torque engine? Put my own IK in there? Etc.? In order to do this properly will require reverse engineering and deriving of algorithms.
My purpose for doing this would be for making games, not a competing engine to sell. What exactly does the phrase "...other than the Games" mean? (Hopefully, not just the examples provided) :)
I guess, what I'm really asking, is it OK if I completely reverse engineer parts of the Torque engine, and create derivative works for the sole purpose of game product development?
If you wouldn't mind clarification on these points, that would be helpful. Thanks!
03/17/2003 (10:28 pm)
Hi, I recently purchased Torque, and am really excited about digging in. I do have a question about the EULA, though, while we're on the subject:Quote:3. RESTRICTIONS.
The following restrictions apply to the use of this Software:
(a) Licensee may not: (i) modify or create any derivative works of the Software, including translations or localizations, other than the Games; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Software (except to the extent applicable laws specifically prohibit such restriction); ...
Does this mean that I would be in violation of the EULA, if I wanted to refactor parts, and, say, add aspects of DirectX 9 to the Torque engine? Put my own IK in there? Etc.? In order to do this properly will require reverse engineering and deriving of algorithms.
My purpose for doing this would be for making games, not a competing engine to sell. What exactly does the phrase "...other than the Games" mean? (Hopefully, not just the examples provided) :)
I guess, what I'm really asking, is it OK if I completely reverse engineer parts of the Torque engine, and create derivative works for the sole purpose of game product development?
If you wouldn't mind clarification on these points, that would be helpful. Thanks!
#11
If you take a load of code / Algorithms from Torque etc. and put it in your own engine and claim it as your own you've reverse engineered it and are in breach of the EULA (and all other kinds of copyright laws).
03/18/2003 (4:43 am)
Reverse engineering is when you use the technology in other products etc. So if you add loads of stuff to torque then you're still covered by the torque license it's no problems.If you take a load of code / Algorithms from Torque etc. and put it in your own engine and claim it as your own you've reverse engineered it and are in breach of the EULA (and all other kinds of copyright laws).
#13
03/19/2003 (1:55 pm)
OK, sounds good! Thanks.
Ian Wheat