can i play flash sequence in torque
by Dion Bailey · in Torque Game Engine · 03/17/2003 (3:41 am) · 12 replies
I want to do an intro sequence for before the level starts which instructs the user what to do in the scene. I wanted to do the sequence in flash then play it in a window before the scene is loaded.
If anyone has any suggestions or know of another way to get intro sequences into torque please let me know.
If anyone has any suggestions or know of another way to get intro sequences into torque please let me know.
About the author
#2
03/17/2003 (6:59 am)
You could probably just do the flash sequence externally, record it as another file type and then use that.
#3
Why is flash not possible? if one has the source, talent and desire to add flash to the game. The what is preventing it from happening?
If you have the source, talent and desire to add something to the code base, then the onlything stopping you from doing it is YOU.
-Ron
03/17/2003 (7:27 am)
Question:Why is flash not possible? if one has the source, talent and desire to add flash to the game. The what is preventing it from happening?
If you have the source, talent and desire to add something to the code base, then the onlything stopping you from doing it is YOU.
-Ron
#4
The way I understand it though is that Flash is closed source so I don't know if it's possible to implement it into Torque... of course i may not understand Flash correctly since i don't use it =)
03/17/2003 (8:33 am)
Ron - that's very true.The way I understand it though is that Flash is closed source so I don't know if it's possible to implement it into Torque... of course i may not understand Flash correctly since i don't use it =)
#5
03/17/2003 (8:46 am)
Flash is available as an activeX control. If someone were to integrate the ability to call or embed activeX controls into Torque (a big job, but possible in theory) one could play flash inside the engine.
#6
03/17/2003 (9:04 am)
@Mark: ActiveX is not something you'd want in your Torque source. Unless of course you want to throw portability out the window. Macromedia appears to offer SDKs for C++ perhaps one of those might be better suited.
#7
03/17/2003 (9:14 am)
I think you can download the Flash file format. Would that help?
#8
Windows-centric developers would probably even find it a desirable path, since it you'd have the whole spectrum of ActiveX controls to pick from.
03/17/2003 (9:33 am)
Donovan: I didn't mean to imply that it was the best approach possible, just one possibile avenue for flash support.Windows-centric developers would probably even find it a desirable path, since it you'd have the whole spectrum of ActiveX controls to pick from.
#9
* The "swooshing" in and out of GUI panes. James Margaris implemented this Realm Wars.
* The timeline-based animation. Not really implemented as far as I know.
03/17/2003 (12:28 pm)
Flash is an option that seems to be requested a lot by designers. I think this is a clear indication that Torque could use some more advanced GUI editing tools. Most of the time I think there are two things that they're looking for: * The "swooshing" in and out of GUI panes. James Margaris implemented this Realm Wars.
* The timeline-based animation. Not really implemented as far as I know.
#10
It shouldn't be a huge jump from that player to a TGE GUI control.
03/17/2003 (12:49 pm)
Macromedia used to have the source to a Flash player available for developers. Do they still have that?It shouldn't be a huge jump from that player to a TGE GUI control.
#11
Macromedia is probably a better place to ask questions then here.
If you just want to play a flash movie BEFORE the game, just make the flash movie the game launcher and have the last thing it does launch the game. That is a simple NO CODE solution :)
03/17/2003 (1:10 pm)
besides the fact that I hate Flash and it is one of the most obtuse content creation environments I have every seen, it is popular because there is nothing to compete with it anymore :( it is available as a plugin on all the platforms in all the browsers so there is one way to hack it into Torque, use the browser plugin api and call it that way. Since the browsers use it, there is a C/C++ api I am sure and you could use that.Macromedia is probably a better place to ask questions then here.
If you just want to play a flash movie BEFORE the game, just make the flash movie the game launcher and have the last thing it does launch the game. That is a simple NO CODE solution :)
#12
03/20/2003 (5:51 am)
From what I've heard the Flash SDK is also $100.
Ian Wheat