GuiDragAndDropControl in Torque 3D
Does anyone know if GuiDragAndDropControl is working properly in Torque 3D or not? I have followed the example in http://www.garagegames.com/community/forums/viewthread/79327 to create Drag and Drop controls that can be used for an inventory system. The problem I keep running into comes when I apply a GuiBitmapCtrl object to the control to represent an object. I am unable to drag the object if I click on the mouse inside if the bitmap image. So say I have a 64 by 64 GuiBitmapCtrl that fits into a 64 by 64 GuiDragAndDropControl, I am unable to select and drag the object. If however I were to palce a 32 by 32 bitmap inside of a 64 by 64 control, I am able to select on the portion of the control that the bitmap does not occupy,(the part that can not be seen). The entire object can then be moved around, including the bitmap image inside the control. the object can be dropped, and picked up again as long as it is selected inside the area not occupied by the image. Is this a fluke in the GuiDragAndDropControl, or am I simply implementing it the wrong way?