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first noob question

by Hadoken · in Torque Game Engine · 03/16/2003 (12:38 pm) · 1 replies

Hi all
I'm new to torque, and i think i will be asking a lot of questions... actually i hope i will be answering some as soon as my skills grow a bit:) My first question, anyways:
i understood that there are 2 types of animation which are supported in torque, one which works like a skeletal animation with bones, and one which needs to record the position of each vertex in the mesh for each frame. I also understood that the first one should be better and more efficient. But can i mix the two methods? i.e. having a character with bones who could eventually shut eyes and move lips?
Thank you

#1
03/17/2003 (9:45 pm)
An indirect answer to your question would be yes. You could easily weight the lips to a bone and open/close the mouth, as well as do the same for the eyes.

I'm not familiar enough with the exporter to answer whether or not you can mix vertex deformations with bone.