Deploying to XBox 360
by kinleong · in Torque X 2D · 07/29/2009 (10:30 am) · 2 replies
Hi all,
My game is finished now and has been tested under Windows environment. when I deploy to Xbox, it can be downloaded in the machine with no problem. However, when I played the game, it may immediately get error with the error code 04. This has no pattern to come out this error. Sometimes, during playing or sometimes the game cannot be loaded (just black screen when I started the game). I am urgent to deploy this game to the Xbox. Anyone get the similar experience? Thanks.
My game is finished now and has been tested under Windows environment. when I deploy to Xbox, it can be downloaded in the machine with no problem. However, when I played the game, it may immediately get error with the error code 04. This has no pattern to come out this error. Sometimes, during playing or sometimes the game cannot be loaded (just black screen when I started the game). I am urgent to deploy this game to the Xbox. Anyone get the similar experience? Thanks.
#2
07/29/2009 (2:54 pm)
Windows is far more forgiving than the XBox is. Best thing to do is to debug like David mentioned and see where the error is coming from.
Torque Owner David Horn
that error could litteraly be anything. search code 04 on the xna forums and you'll get about a hundred hits.
One time I got it for having a particle life be greater than the particle system. Worked fine on windows, not on xbox.
For future reference, I'd definitely suggest testing as you go on xbox and not assume that it will work just because it works on windows.
wight now, I'd suggest debugging the code. I believe you launch the xna launcher on xbox until it says "waiting for connection" Then in Visual C#, right-clic on the xbox version of your game and say "debug"