Game Development Community

money stuff

by George Benson · in General Discussion · 03/15/2003 (9:57 am) · 18 replies

hey

i was just wondering , if iwas to buy torque but then after using for a whiel decide to change engine with out using torque for anything would there be any refunds available or would that be a no go , im just wonderin just before i buy..


OneWayMule

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#1
03/15/2003 (9:58 am)
I dont think anyone would give you a refund. Cause there is nothing stopping you from just keeping the source that you did get.
#2
03/15/2003 (10:32 am)
JT has said in the past that there are no refunds. If you want to try before buying, mess around with modding the RW demo. Also should note that the liscense is non-transferrable.
#3
03/15/2003 (11:44 am)
George, just because you buy TGE and then decide not to use it for one project that doesn't mean you can't use it later.
When you purchase Torque your license is not just for one project.

And no, there is no refund because there is no guarantee you won't hang onto the source =)
#4
03/15/2003 (2:37 pm)
edit: removed misinterpreted advice.

Garage games doesn't want to offer refunds; it's generally polite when amply warned in advance to respect that.


-brad
#5
03/15/2003 (8:20 pm)
#6
03/17/2003 (9:26 am)
Read the license agreement completely because the license is NON-TRANSFERABLE as well, there was a short rash of people buying Torque think it was somekind of game builder and were quickly shut down when posting trying to get someone to buy their license from them.
#7
04/23/2008 (12:17 pm)
Oh crap 300 down the drain...

i though torque was for newbies, and i wanted the advanced, and im not good enough at that shit so im screwed... are you sure there is no way to get money back... i am in desperate need and i need to get the non advanced version :(
#8
04/23/2008 (12:34 pm)
Don't consider your money "down the drain" Liam. The engine is not un-usable =) Just like any other software, there is a learning curve. Take time to read through some tutorials and documentation, then try a few simple examples and prototypes.

At any rate, there is not much chance you can get a refund. You've purchased the engine, which means you could already have a backup. There is no physical product you can return, so there is no guarantee you can give GG that you won't keep and use the engine.

Good luck with your development! =)
#9
04/23/2008 (2:01 pm)
Thanks Michael.

I did buy a good ol' book on TGE 1.4, which came with the full version.

I could learn with those 1200+ pages, and then try my best to cope with the curve, which would hopefully be easier...
#10
04/23/2008 (2:25 pm)
@Liam 250 USD if a fair amount for the powerful engine you bought a license for.

TGEA = Torque Game Engine Advanced
TGE = Torque Game Engine

If you purchased TGEA ( Advanced ) and decided it is more then you can handle for now, it's Ok to get the
TGE ( Normal 3D Engine ) version 1.5.2 Instead.

Liam, I bought TGEA originally thinking that since I wrote a few C programs and had Networking experience that TGEA would be right for me. But alas, decided I am better off with TGE instead and bought that license also.

For me, it suits me perfectly. Already have a good job, no longer need to write programs to suit a purpose from scratch and TGE is more relaxing for me. Guess we all have to know our limits.

But the Good news for you is that your buying a license for Torque Game Engine, and without trying to sound like a commercial, You already made the smart choice of game engines.
Best wishes to you and your gaming endeavors.
#11
04/23/2008 (2:28 pm)
Heh, I guess we have quite alot in common Scott.

I do have a question though.

Where are the tools like the Mission Editor and GUI Editor.

Is there a seperate download? I download TGEA 1.7.0 Software Dev Kit, but all there is documentation and the source. Which folder is the Mission Editor in? Etc. ?

Thanks
#12
04/23/2008 (2:40 pm)
Hey Liam. If you fire up one of the examples, you can press the F-11 key and jump right into the mission editor. F-10 for GUI editor. Make a whole new level, make some GUI's, have fun!
#13
04/23/2008 (2:43 pm)
Thanks.

I also have a question.

Am I allowed to take some of the demo code, change it and make it mine, with credits to GG?

I am new to TGEA with very little programming experience, but I would love to not have to purchase the normal TGE, since I now have no money.

Thanks.
#14
04/23/2008 (2:47 pm)
Thanks.

I also have a question.

Am I allowed to take some of the demo code, change it and make it mine, with credits to GG?

I am new to TGEA with very little programming experience, but I would love to not have to purchase the normal TGE, since I now have no money.

Thanks.
#15
04/23/2008 (4:26 pm)
Why is it $$$ down the drain?
I bought TGE (and later TGEA and TGB) just to check out the engine. I originally programmed in TV3D and A6. Found them limiting (is TV3D EVER going to release 6.5 OFFICIALLY, or will that be a permanent beta. I was lost and confused by the source code. After about 6 months of using and modifying the source, I am very proficient and can make changes easily to fit my needs. Learn the script first and from there learn the source. TGE/TGEA are not FPS Creator or click-together template-based A7.
#16
04/23/2008 (6:42 pm)
Yeah, well I meant I regretted buying the Advanced edition because I'm not an advanced user. *yet*

I love TGE, just from the freaking screenshots, its amazing. I actually attempted to buy GSA7 4 times, never worked, so I just said screw that, and went to this.

But I am sure, eventually I will not regret getting the Advanced, I am sure I have boughten a great Engine, I just have to learn a little more DirectX with C++.
#17
04/23/2008 (7:20 pm)
Liam, don't forget too that you can download and learn a lot from the non-source trial of TGE 1.5 - you can still access the mission editors, etc. and can do quite a bit with it. Download the free Torque Constructor as well and experiment with putting things that you create with it into your levels. In short, don't be too put off with the learning curve of TGEA, and take advantage of as much of the free resources, trials, and community as you possibly can. If you do so, I can all but guarantee that in time you will not feel like you have wasted your time or money here. :)
#18
04/24/2008 (3:50 pm)
Thanks for the words of encouragement Kenneth.

I guess I can play around with the TGE Demo, and learn all that.

I guess I can also really make games without having to code alot (C++, not TScript) with TGEA, am I right?


Liam.