Game Development Community

just downloaded torque game engine 1_5_2

by Mike G · in Torque Game Engine · 07/27/2009 (7:05 am) · 9 replies

So i downloaded this engine and i cant find like the client startup. only see the demo application in the files. anyone can help me?

#1
07/27/2009 (7:53 am)
I would recommend reading the getting started document. It will help get you acquainted with the mod structure and accessing the various directories so that you can get up and running.
#2
07/27/2009 (8:03 am)
i dont think u understood or maybe i said it wrong. i downloaded tge indi version and i open up file and all it shows is links and all these other files. the only app i find in there is the demo for some reason
#3
07/27/2009 (8:11 am)
@Justin - As David said, the getting started pdf file is in the same directory as the main TGE binary, and will explain a few key details. The .exe is just named TorqueDemo, but it is the full release build. If you wish to create a debug build or compile a release build with a new name, you can do so by recompiling the source which comes with the license.
#4
07/27/2009 (8:34 am)
SO, i cant import all of the files i bought with it cuz of that? like i bought a ex: angel pack. i cant use that in my work?
#5
07/27/2009 (8:39 am)
@justin - Yes, you can use the Angel Pack. I just went through your products and see you bought the RTS Pack and AFX Spellpack 1. You did not purchase AFX Core, which is needed to use the Spellpack, so that needs to be remedied.

If you want to use the RTS Kit, TGE 1.5.2, and AFX Together, you have to merge their source code and recompile the engine.

Otherwise, if you want to get started with TGE, you can use the Aste Pack and Angel Pack. I suggest you start by reading the documentation, found here on the site: TGE Docs
#6
07/27/2009 (9:09 am)
how do i merge there source codes
#7
07/27/2009 (9:19 am)
On windows, use WinMerge. The RTS Kit docs have instructions on updating it to 1.5.2, but there are some major incompatibilities between AFX and RTS kit. This will require a lot of manual merging.
#8
07/28/2009 (6:53 pm)
I would recommend starting out with basic features, resources and tutorials to find out exactly what is going on with Torque before you start getting into the actual Source-Code.

There should be installation instructions in your purchased products, however they will not show you how to merge them with each other and that will be the hardest part.

There is ALOT of help in the Forums and Resources sections of this website, most of the questions you may ask have most likely already been answered and may have extra information that you should find valuable aswell.

And btw, always keep a backup of you last "working" project!!! :)

Edit: I'd also recommend checking out the Starter.fps and Starter.racing demos for pre-made templates.

Edit2: For even more help on using the Torque game engine check out Ken Finney's 3D Game Programming All-In-One available from this website or your local book store.
#9
07/29/2009 (9:58 am)
A word of advice. Don't expect alot of stuff to happen very quickly.

A project takes time. Breathe. Start slow. You're not going to have a game built in a few hours, or even a few days.

As the others have said, read the tutorials. Run through the gettingStarted.PDF and then search the forums for ONE specific thing that you'd like to accomplish.

Do one thing at a time.

We'll help as much as we can. Just be patient.
:)

Tony