Torque 3D and Physics
by Kevin Erkelenz · in Torque Game Engine Advanced · 07/26/2009 (1:38 am) · 7 replies
Hello,
If there are already a ton of posts regarding this topic then I want to start off by apologizing to you guys for spamming so to say - the computer I am running on right now is using an internet connection even more ancient than dial up which makes the garage games website seem like I'm streaming a 1080p Blu-ray movie off some bugged out server in southeast Asia (nothing against Asia of course, it's just so damn far away from where I am and seemed to get the point across).
My 18th birthday is getting closer by the day - the 23rd of September it will be and I am praying to our lord and father Intel and of course mother NVIDIA that one of my parent's can bring up the cash to help me finance Torque 3D before the price goes up another 300 bucks because then it'll stay a dream. Anyways, sorry for rambling - on the preview/info page for Torque 3D it says "Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries, including PhysX, Bullet, and ODE." Does that mean that it comes integrated with a 3rd party physics engine such as the all so popular PhysX, ODE, and whatever else there is or is that basically the same thing as with TGE and TGEA meaning "Since you have the source code and the option to modify the engine you can integrate anything you want!". Well if that's the case then.. yay, I spent months of hard work (not cuz of the ancient dial up that was with broadband) looking for a working integration of ANY kind of physics engine for Torque... that's all I've ever wanted to do is place a few objects in the game world shoot a ball at them and see the chain reaction unfold. =D Domino's FTW!!!
This isn't in any way supposed to be negative towards GG or anything like that, I am a proud and happy Torquer but Physics are a dream that has yet to come true although all those other engines (even 3D Gamestudio that POS) are starting to or have had some sort of physics engine integrated.
Thanks in advance for clarifying this to me and wish me luck - it'll probably take ten minutes to send this post! =D
If there are already a ton of posts regarding this topic then I want to start off by apologizing to you guys for spamming so to say - the computer I am running on right now is using an internet connection even more ancient than dial up which makes the garage games website seem like I'm streaming a 1080p Blu-ray movie off some bugged out server in southeast Asia (nothing against Asia of course, it's just so damn far away from where I am and seemed to get the point across).
My 18th birthday is getting closer by the day - the 23rd of September it will be and I am praying to our lord and father Intel and of course mother NVIDIA that one of my parent's can bring up the cash to help me finance Torque 3D before the price goes up another 300 bucks because then it'll stay a dream. Anyways, sorry for rambling - on the preview/info page for Torque 3D it says "Torque is built with an abstracted C++ Physics API with the ability to be integrated with major 3rd party physics libraries, including PhysX, Bullet, and ODE." Does that mean that it comes integrated with a 3rd party physics engine such as the all so popular PhysX, ODE, and whatever else there is or is that basically the same thing as with TGE and TGEA meaning "Since you have the source code and the option to modify the engine you can integrate anything you want!". Well if that's the case then.. yay, I spent months of hard work (not cuz of the ancient dial up that was with broadband) looking for a working integration of ANY kind of physics engine for Torque... that's all I've ever wanted to do is place a few objects in the game world shoot a ball at them and see the chain reaction unfold. =D Domino's FTW!!!
This isn't in any way supposed to be negative towards GG or anything like that, I am a proud and happy Torquer but Physics are a dream that has yet to come true although all those other engines (even 3D Gamestudio that POS) are starting to or have had some sort of physics engine integrated.
Thanks in advance for clarifying this to me and wish me luck - it'll probably take ten minutes to send this post! =D
About the author
I'm a student with a passion for video games and a dream to make them, I am a beginner but I am eager to learn lots.
#2
it is wrong to compare 3D Gamestudio with T3D.
T3D can be compared with C4 or Vision 3D,but not with A7.
07/26/2009 (12:04 pm)
Kevin,it is wrong to compare 3D Gamestudio with T3D.
T3D can be compared with C4 or Vision 3D,but not with A7.
#3
07/26/2009 (10:10 pm)
There is a PhysX resource for TGEA 1.81 which is working fine, i've successfully integrated it.
#4
@Picasso: LOL, I agree therefore it was foolish of me to doubt Torques power and to even compare it to Conitecs over-prized instable hell house. Also I didnt even know theyre at A7 yet hehe I quit that sh** at A6! ;)
@Cai: PLEASE - let me get a hold of that resource or point me in the right direction someone!! =D
07/28/2009 (11:47 pm)
@Michael: Thanks for making that clear to me I was very confuzed since I know there is a PhysX Cloth implementation and it wouldnt make sense to me having that part of PhysX and not all the other stuff. One more question though - will there be some sort of physics editor In-Game sort of WYSIWYG style?@Picasso: LOL, I agree therefore it was foolish of me to doubt Torques power and to even compare it to Conitecs over-prized instable hell house. Also I didnt even know theyre at A7 yet hehe I quit that sh** at A6! ;)
@Cai: PLEASE - let me get a hold of that resource or point me in the right direction someone!! =D
#5
07/29/2009 (5:06 am)
I didnt notice T3D going up another 300 bucks...did I miss something? I thought the final price was a G-note.
#6
07/29/2009 (6:09 am)
That discount was a sort of limited time early adopter discount - owners of tgea still get a discount in the triple digits though so its not sooooo bad... well, it kinda is - i want T3D.
#7
http://www.garagegames.com/community/resources/view/16863
There might be some files missing ( i think they were the model files, eg, sphere, cubes etc) from the 1.81 zip pack. You'll have to get those files from the zip provided on the original post, or replace the files with your own.
With regards to A7, well... be glad you stuck to A6, A7 seems way less stable then A6 ! Used it for a project 2 years back.
07/30/2009 (7:52 pm)
Hi, I believe this was the resource i used (Its been a while and i have bad memory :P)http://www.garagegames.com/community/resources/view/16863
There might be some files missing ( i think they were the model files, eg, sphere, cubes etc) from the 1.81 zip pack. You'll have to get those files from the zip provided on the original post, or replace the files with your own.
With regards to A7, well... be glad you stuck to A6, A7 seems way less stable then A6 ! Used it for a project 2 years back.
Employee Michael Perry
GarageGames