button sound
by David Maxwell · in Torque Game Engine · 07/22/2009 (2:17 am) · 5 replies
All i want is a button on the main menu to play sound
looking at the forum I see default profile is needed
It says it is in the client folder but it seems to be in common folder
any help
looking at the forum I see default profile is needed
It says it is in the client folder but it seems to be in common folder
any help
About the author
#2
07/22/2009 (2:44 am)
thanks
#3
can I just create the folder?
07/22/2009 (2:46 am)
I noticed I have not got a default Game profiles .cs file in client.can I just create the folder?
#4
07/22/2009 (9:17 am)
And here I thought that all of the demos and starter kits had that file... Just find where all of the gui files are located, add a defaultGameProfiles.cs there and make sure it get's exec'd right before the gui files do.
#5
07/24/2009 (6:09 am)
thanks
Associate Michael Hall
Distracted...
You will need a valid datablock (AudioProfile) in order to use it. You can also assign a .soundButtonDown to play another sound once you click on it.
Put your sound profiles in "~/scripts/client/audioProfiles". Sounds designated in there are loaded at startup, all other sounds are loaded as part of server creation, so make sure you place them in correct location otherwise you won't hear anything.
new AudioProfile(AudioButtonOver) { filename = "art/sound/gui/buttonOver"; description = "AudioGui"; preload = false; }; new AudioProfile(AudioButtonDown) { filename = "art/sound/gui/buttonDown"; description = "Audiogui"; preload = false; };I'll leave it to you to find/use suitable sounds and to correct the filename/filepath.