Cal3D
by Bradley Newton Haug · in Torque Game Engine · 03/12/2003 (4:56 am) · 6 replies
Since I am apparantly too stupid to master the exporter and get animations out of it that work, and since I'm redoing player.cc anyway, I have managed to ram Cal3D into Torque. Rendering only so far, working on shadows, animation, etc.
-brad
-brad
About the author
#2
Basically, you're OK to call into the Cal3D SDK from Torque if you use Cal3D as a stand-alone DLL. Don't stick any of the Cal3d source code into your version of the engine in such a way as it statically links with any of the original Torque code.
03/31/2003 (11:01 pm)
Cal3d is LGPL, so make sure you keep a clean break between the Cal3D libraries and Torque itself, or you may wind up with an LGPL infraction, a Torque license violation, or both.Basically, you're OK to call into the Cal3D SDK from Torque if you use Cal3D as a stand-alone DLL. Don't stick any of the Cal3d source code into your version of the engine in such a way as it statically links with any of the original Torque code.
#3
-J
04/01/2003 (1:43 am)
Cal3D's 3DSMAX exporter is quite solid... we have used it on a number of games... including Desert Rats and Atomic Mutant... which just received an 82% in PC Gamer magazine :)-J
#4
I've not progressed on this past *stick it in, is it rendering? no.. *tweak*.. now? yes... move on*. Not sure if I will.
George, I know and respect the LGPL =D
Josh, yeah that was my motivation... heh.
-brad
04/01/2003 (3:27 am)
Sorry I missed this response =/I've not progressed on this past *stick it in, is it rendering? no.. *tweak*.. now? yes... move on*. Not sure if I will.
George, I know and respect the LGPL =D
Josh, yeah that was my motivation... heh.
-brad
#5
At the very least, we can put ponytails in with it, and we all know that ponytails sell games... :P
04/01/2003 (11:00 am)
I encourage you to go further... cal3d is a pretty nice library, and I think Torque would be benefited by having it in (as a resource or "real" change, whatever). At the very least, we can put ponytails in with it, and we all know that ponytails sell games... :P
#6
we tried to merge torque with other kind of technologies, but is very difficult to integrate anything (such net libraries or render plugins etc..)
the class abstraction schema and the net interfaces are tied too strong.
01/14/2004 (6:44 am)
Any news on this?we tried to merge torque with other kind of technologies, but is very difficult to integrate anything (such net libraries or render plugins etc..)
the class abstraction schema and the net interfaces are tied too strong.
Torque Owner Norman Faught
Any progress on this intergration as i am interested in this for my own project.
Norman