Combat & Damage
by Kirby Webber · in Torque Game Engine · 03/11/2003 (4:37 pm) · 0 replies
I'm having some problems with damage application as it applies to weapons.
I am using the racing mod, and currently, vehicles do take damage from collision, i.e. terrain, building structures, etc.
What is strange, is that when I fire up a multi-player server, the vehicles don't damage one another with their weapons. The weapon is a slightly modified "carbow" from the "deathcar" tutorial.
While I'm at it (since I'm sure this is a collision based problem) there is *one* more thing...
If one vehicle rams the other at high velocity, the vehilce doing the ramming takes damage as if it collided with a structure, the other vehicle however, takes no damage at all!?
I do have an adequate (seemingly) ::onDamage and ::damage function, and (obviously) a working collision mesh, so I'm really not sure what the problem could be.
I'm sure I'm just missing something simple, but any help would be greatly appreciated.
[Edit] Bump ~hangs head in shame and walks away~ [/Edit]
I am using the racing mod, and currently, vehicles do take damage from collision, i.e. terrain, building structures, etc.
What is strange, is that when I fire up a multi-player server, the vehicles don't damage one another with their weapons. The weapon is a slightly modified "carbow" from the "deathcar" tutorial.
While I'm at it (since I'm sure this is a collision based problem) there is *one* more thing...
If one vehicle rams the other at high velocity, the vehilce doing the ramming takes damage as if it collided with a structure, the other vehicle however, takes no damage at all!?
I do have an adequate (seemingly) ::onDamage and ::damage function, and (obviously) a working collision mesh, so I'm really not sure what the problem could be.
I'm sure I'm just missing something simple, but any help would be greatly appreciated.
[Edit] Bump ~hangs head in shame and walks away~ [/Edit]