Game Development Community

Terrain Painter

by AndrewOsborne · in Artist Corner · 03/10/2003 (3:54 pm) · 5 replies

Hey, began playing around with the map editor yesterday, i am creating a village type map and i want like cobblestone paths between houses etc. but when i import the image to paint the paths into torque its absolutely huge~~~~

how can i get around this? I was thinking of making the cobbles on the image reaaaal small but im not sure if this will work, and suggestions?

#1
03/10/2003 (3:58 pm)
what size brush are you using? theres like 8 different sizes and 2 different brush shapes available.
#2
03/10/2003 (5:32 pm)
on every brush i use the image is massive,

by this i dont mean that the area which it covers is huge, i mean the actual image i am trying to put down onto the terrain is massivly out of scale, like a cobble stone road... one stone is as big as a house kind of thing...

i can get some screenshots if u cant understand this lol D:
#3
03/10/2003 (5:53 pm)
Terrain textures are streched over a rather large area this will cause the effect you're seeing. You could 1) Modify the blender code to not strech so much. 2) Modify the blender code to use larger textures. 3) Create your road in a modeling packagae and apply the textures there. 4) Use different textures that don't look quite so bad.
#4
03/10/2003 (6:00 pm)
Sounds like you need to rescale your texture image. Check on the properties of the image you are using. If it is 256x256 and you are getting really large objects out of it you may have to try the following trick. Create a new image that is double the size of you old one - if your current image is 256x256 make it 512x512.

Next, carefully the place four copies of the image into four layers - one in each of the four corners. If your original texture tiles properly the result will be seamless - the four old tiles will completely fill the new 512x512 tile. If not you may have to do some editing to remove obvious lines and make the large texture look natural.

When it looks right flatten all the layers so you now have one 512x512 tile.

Take the new tile and using the scale tool scale it down to 256x256.

The new image should now have all the objects in it at 1/4 of their original size.
#5
03/14/2003 (11:17 am)
you'd be best off increasing the level of detail like david said rather than modifying the torque stretching code, as changing that peice of code when you have a half-built map can have some interesting effects.