beta 4 - unable to create path marker
by Bradley Mitchell · in Torque 3D Professional · 07/18/2009 (9:15 am) · 2 replies
Hello,
I've been trying to add a path marker in Beta 4 with no luck. In betas 2 and 3 I could do this quite easily by simply clicking on the PathMarker type in the library tab of the object editor and then after naming the marker, it would appear directly in the view port (and in the scene tab of the object editor).
Now in Beta 4, when I follow the same procedure, the naming dialog still comes up but when I click on the "Create New" button, nothing happens - no marker in the viewport, and no marker visible in the scene tab of the object editor.
Anyone have any ideas as to what I'm doing wrong here?
Best regards,
Brad
I've been trying to add a path marker in Beta 4 with no luck. In betas 2 and 3 I could do this quite easily by simply clicking on the PathMarker type in the library tab of the object editor and then after naming the marker, it would appear directly in the view port (and in the scene tab of the object editor).
Now in Beta 4, when I follow the same procedure, the naming dialog still comes up but when I click on the "Create New" button, nothing happens - no marker in the viewport, and no marker visible in the scene tab of the object editor.
Anyone have any ideas as to what I'm doing wrong here?
Best regards,
Brad
About the author
Associate James Ford
Sickhead Games
Try adding this method to tools/worldEditor/gui/objectBuilderGui.ed.gui
function ObjectBuilderGui::buildPathMarker(%this) { %this.className = "Marker"; %this.process(); }