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STL in Torque

by Radoslaw Marcin Kurczewski · in Torque Game Engine · 03/09/2003 (11:41 pm) · 1 replies

Can I use any of STL containers (list, deque, etc.) while adding new code to Torque? As I noticed Torque redefines "new" operator, thus STL seems not to work (I cannot even build engine). Is that class Vector only one of such dynamic containers?

Thanks in advance

Roman

#1
03/09/2003 (11:49 pm)
A problem to be sure... and it even has a thread or two...

-J