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Quake BSP to MAP, then to DIF?

by Virtual Campus · in Artist Corner · 03/09/2003 (8:26 pm) · 3 replies

Ok, I've got a lot of my maps that I've drawn in GTKRadiant that are in BSP format. How do I get these into MAP format, and then to DIF? Or, can I just directly import the BSP file into the Mission? If anyone knows, then please let me know! Thanks!

#1
03/10/2003 (2:04 am)
When you made the map in GTKRadiant, it should have saved it as a .map file. It only becomes a .bsp file after you compile it.

Once it's compiled to .bsp there isn't really any way to uncompile it. Some uncompilers exist but they make a total mess of the map and don't really work that well.
#2
03/10/2003 (6:10 am)
If you're working on a Torque game, you should use QuArK or worldcraft. GTKradiant's EULA specifies that it is for Quake engine use only.
#3
03/10/2003 (6:55 am)
Rodney,

The quake 3's official bsp compiler has an uncompiler built into it. I've used it before see see all the official quake 3 maps.