TGB with and without code
by Christopher Tall · in Torque Game Builder · 07/17/2009 (11:24 am) · 13 replies
I wish to purchase TGB. I noticed that with source code, the engine costs $250. Without the code it costs $100. The $250 is a little bit out of my budget. So I'm leaning towards the $100 version. I think that the source code is the code for the engine. I would just like to know what I'll be missing if I don't get this version. Is it just for modifying the engine? Because I'm not that advanced yet, so the cheaper version would be more down my alley. Thats just what I think, I would like to know everything I could do with the more expensive version that I can't with the less expensive. Also, if in the future I want the source code with it, is there a way to just throw in another $150 and get the source? Or do I have to rebuy the engine again. :( Thanks.
#2
07/17/2009 (2:40 pm)
yeah... if you're not planning on doing anything "advanced", the "cheaper" version is the way to go... most ppl inhere have that version, and are happy with it.
#3
You'll do just fine with just the $100 release now, though :)
07/18/2009 (10:07 am)
If you end up making something advanced enough that it sells, you can upgrade and customise the game further then. Icons, process names, built-in updater can be easier if you have the source, for example. A custom binary will also make the game unique enough that people can't use any TGB binary they find to run your game.You'll do just fine with just the $100 release now, though :)
#4
07/18/2009 (11:05 am)
what Ronny said... summs it all up.
#5
07/18/2009 (1:45 pm)
Okay, this answers my question perfectly. Thanks guys. :)
#6
That means that a protected game will run with any TGB binary?
Thanks
Isaac
07/18/2009 (2:56 pm)
@Ronny,That means that a protected game will run with any TGB binary?
Thanks
Isaac
#7
07/18/2009 (4:44 pm)
IF you want to include copy-protection, you'll need the source to TGB.
#8
07/18/2009 (7:04 pm)
You are of course much better off with the source code. There is much more you can do with the engine if you are a programmer or at least willing to learn some C++ and get your hands dirty. I personally wouldn't be satisfied using TGB without access to the source code and the ability to edit it. To each his own, you can always try it without then upgrade later, but I think any serious project will probably need some patches or modifications at the source level.
#9
07/26/2009 (2:19 pm)
Also, is it true that TGB does not have a console unless you get the source with it? I tried to press the ~ key but it won't work, then I read its not there unless you have the source.
#10
07/26/2009 (7:48 pm)
Are you using Windows Vista? I had a console until I started using Vista, then it disappeared... I had to edit the scripts to get it working again. Must be some kind of bug, idk.
#11
07/27/2009 (7:25 am)
Try ctrl+`
#12
@Patrick Tried it, still doesn't work. :(
07/27/2009 (2:05 pm)
@joe Rossi Yes I am using a Vista. But I won't be when I'm buy the program. So I probably won't have this problem forever.@Patrick Tried it, still doesn't work. :(
#13
GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
if it does, check your Console.log file for an error after you hit the tilde key. If not, add it...
07/27/2009 (2:51 pm)
Odd, I'm a Vista 64 bit user and I've not seen this. If you're still up for exploring, try checking your default.bind.cs and see if this line exists:GlobalActionMap.bind(keyboard, "tilde", toggleConsole);
if it does, check your Console.log file for an error after you hit the tilde key. If not, add it...
Torque Owner Patrick W
Dream Build Repeat
If you find a need to modify the source at a later point, you only pay the difference. Source modifications are really only needed when the element you want to create is too computationally intensive for script, you discover a bug and need it fixed before GG can get to it, or you want to add some functionality that is simply not possible with script - which is unlikely as a beginner, especially if you don't have C++ experience.
Patrick