Game Development Community

Collisions... what's up with them?

by rennie moffat · in Torque Game Builder · 07/17/2009 (10:12 am) · 23 replies

Hi there,
So I am moving along at a good clip. I have built an astroid style game. However, one thing that is urking me are collisions between my PlayerShip and EnemyShip.

I have turned, send and receive both collision and physics for both, with out callback as I have no scripting yet. I set "Groups" for each to collide with, 1 and 2 appropriately. Now when I play the game, they just float right over each other, with out a budge. Could anyone please help me better understand what I need to do in order to have them collide?





About the author

My thanks to Garage Games and the Garage Games Community combined with owned determination I got one game up, Temple Racer and I am looking to build more interesting, fun games for the mass market of the iOS app store.

Page«First 1 2 Next»
#21
07/20/2009 (7:07 am)
ok so i have the tile map functioning properly, but when I run my player, or hold him against the wall, he still "bounces". Is there anyway to help eliminate this or reduce it that anyone can think of?
#22
07/20/2009 (7:58 am)
Try changing the collision type from 'bounce' to 'clamp'. There's a dropdown for it in TGB.
#23
07/20/2009 (8:39 am)
They are both, player, tilemap set to clamp.


It reminds me of mega man a bit, I believe they were some things that if he ran into them would cause him to shake, but at the same time i remember if I held run down, as he was going into a wall, the run animation would just run glitch free, he just wouldn't go anywhere. So if i could eliminate this the better.
Page«First 1 2 Next»