Do i need iTGB?
by baylor wetzel · in iTorque 2D · 07/16/2009 (2:22 pm) · 1 replies
iTGB causes my PC to hang, making it basically unusuable, and three weeks of trying to fix that have failed (doesn't help that there's no errors whatsoever in the logs). TGB, in contrast, works just fine. Is it possible to develop a game in TGB and then push that to the iPhone? It seems like all i have to do is drag my game/ folder and the main.cs and common/ folder from iTGB (i have it, it just doesn't run) to X-Code and then wait forever while X-Code compiles things. But i can't easily verify this because i'm still stuck in that 1-2 month waiting period waiting for Apple's permission to move my code from my computer to my iPhone
Does this seem like it would work?
i realize my graphics won't be quite right (since none of the video modes TGB supports are 3:2 ratio; i also can't view PVRTC, but i believe neither can iTGB) and i can't test iPhone-specific features like the accelerometer (although neither can iTGB; the code has to be pushed to the hardware to test hardware-specific parts). There's the optimization mismatch stuff (like needing setUsePhysics on an iPhone) but i don't think it impacts my game (no physics). Not sure what other issues might crop up
Does this seem like it would work?
i realize my graphics won't be quite right (since none of the video modes TGB supports are 3:2 ratio; i also can't view PVRTC, but i believe neither can iTGB) and i can't test iPhone-specific features like the accelerometer (although neither can iTGB; the code has to be pushed to the hardware to test hardware-specific parts). There's the optimization mismatch stuff (like needing setUsePhysics on an iPhone) but i don't think it impacts my game (no physics). Not sure what other issues might crop up
About the author
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
and setusesphysics will pretty surely impact your game as moveto and all other move commands are physics too.
What I would do is rebuild the editor because the iTGB editor is nothing else than the TGB editor actually but it seems like the compiles went pretty ugly wrong. On the osx neither the fold out menues work nor a few other things until you rebuild where everything just works afterwards.