Creating Terrains
by Chris Sargent · in Torque 3D Professional · 07/15/2009 (5:34 pm) · 5 replies
I was following the docs on creating terrain. I deleted
the current terrain and then made another using the file create terrain. For this one I selected flat.
What I was wondering is why, once I create my terrain I have to go searching for it? I wind up having to toggle camera and then go moving all over until I find the terrain that was just created. Once I find it, I can't drop my player on it because he just falls right through.
What am I doing wrong here?
Thanks!
the current terrain and then made another using the file create terrain. For this one I selected flat.
What I was wondering is why, once I create my terrain I have to go searching for it? I wind up having to toggle camera and then go moving all over until I find the terrain that was just created. Once I find it, I can't drop my player on it because he just falls right through.
What am I doing wrong here?
Thanks!
About the author
#2
07/15/2009 (6:03 pm)
Thanks Steve. I didn't know about the 0 0 0. At least now I know why I had to look for it.
#3
07/15/2009 (6:21 pm)
I "think" - There was a problem with LODing terrains at different places in the Z axis in beta2, so it got changed to this.
#4
nice trick that, Steve.
07/16/2009 (12:51 am)
Steves trick of "ctrl+d" will bring it right close to you position.nice trick that, Steve.
#5
07/16/2009 (1:27 am)
Quote:Off-topic I know, but re-spawning was actually busted in Beta3 which might account for that.
There is also an occaisional issue with respawning at origin - which is flippin' miles from anywhere
Associate Steve Acaster
[YorkshireRifles.com]
As for dropping through a terrain - try saving the level and then reopning - make sure you've got the spawnsphere/s above the new terrain so that you can see ALL of the white boundary box.