Game Development Community

Creating Terrains

by Chris Sargent · in Torque 3D Professional · 07/15/2009 (5:34 pm) · 5 replies

I was following the docs on creating terrain. I deleted
the current terrain and then made another using the file create terrain. For this one I selected flat.

What I was wondering is why, once I create my terrain I have to go searching for it? I wind up having to toggle camera and then go moving all over until I find the terrain that was just created. Once I find it, I can't drop my player on it because he just falls right through.

What am I doing wrong here?


Thanks!

#1
07/15/2009 (5:55 pm)
Terrain "spawns" at 0 0 0. So depending on where the camera is, and the squaresize of your terrain for scale, depends on how much hunting you might have to do. There is also an occaisional issue with respawning at origin - which is flippin' miles from anywhere.

As for dropping through a terrain - try saving the level and then reopning - make sure you've got the spawnsphere/s above the new terrain so that you can see ALL of the white boundary box.
#2
07/15/2009 (6:03 pm)
Thanks Steve. I didn't know about the 0 0 0. At least now I know why I had to look for it.
#3
07/15/2009 (6:21 pm)
I "think" - There was a problem with LODing terrains at different places in the Z axis in beta2, so it got changed to this.
#4
07/16/2009 (12:51 am)
Steves trick of "ctrl+d" will bring it right close to you position.
nice trick that, Steve.
#5
07/16/2009 (1:27 am)
Quote:
There is also an occaisional issue with respawning at origin - which is flippin' miles from anywhere
Off-topic I know, but re-spawning was actually busted in Beta3 which might account for that.