Game Development Community

another directx shaders thread

by Drunken@rtist · in Torque Game Engine · 07/15/2009 (2:25 pm) · 2 replies

I know this topic has been discussed a lot around here, but I didn't find yet a good, handy technique to do it. If it's possible I would really like to know if there are some possibilities to modify the 3ds max's, max2dts exporter or the max2dts exporter pro plugins, so that you could export directx shaders like any other textures from 3ds max. I'm also interested in other techniques used for this kinda matter, as long as they don't imply the use of many intermediary programs, 'cause my budget is quite low.

If anyone found a good, cheap method that's bulletproof for exporting directx shaders from 3ds max that is what I wanna know

Thanks for your trouble, any good idea would be great.

#1
07/16/2009 (12:07 am)
Doesn't work that way. You can get the HLSL from max but then you'll need to alter it for use in tgea/t3d.

The dts exporters will do you no good at all in this matter.
Some max settings are exported to dts from max through the exporters, such as opacity mapping or 2 sided materials, but not the HLSL.


I am not aware of any engine that takes HLSL from max and converts it for use or uses it as is. great concept, just not sure if someone has done that for video games yet.
#2
07/16/2009 (3:36 am)
well eb, then I guess there's not much hope following this path