Full screen pixel shaders
by Ian Omroth Hardingham · in Torque 3D Professional · 07/14/2009 (4:33 am) · 1 replies
Hey guys, couple of questions.
1. Does T3D currently support full-screen pixel shaders?
2. If so, where in c are they applied?
3. Either way, what's the best way to apply a pixel shader to literally the entire scene to GFXTarget* renderTarget after all of the gui objects have been rendered in GuiCanvas::renderFrame?
Thanks,
Ian
1. Does T3D currently support full-screen pixel shaders?
2. If so, where in c are they applied?
3. Either way, what's the best way to apply a pixel shader to literally the entire scene to GFXTarget* renderTarget after all of the gui objects have been rendered in GuiCanvas::renderFrame?
Thanks,
Ian
About the author
Designer and lead programmer on Frozen Synapse, Frozen Endzone, and Determinance. Co-owner of Mode 7 Games.
Associate Manoel Neto
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