Game Development Community

Full screen pixel shaders

by Ian Omroth Hardingham · in Torque 3D Professional · 07/14/2009 (4:33 am) · 1 replies

Hey guys, couple of questions.

1. Does T3D currently support full-screen pixel shaders?

2. If so, where in c are they applied?

3. Either way, what's the best way to apply a pixel shader to literally the entire scene to GFXTarget* renderTarget after all of the gui objects have been rendered in GuiCanvas::renderFrame?

Thanks,
Ian

#1
07/14/2009 (7:55 am)
Yes. Search for "post effect" or "postFX". There are several threads about it. But they don't affect GUIs.