Converting other file formats
by Jay L. Gischer · in Torque Game Engine · 03/06/2003 (3:50 pm) · 3 replies
I have a proprietary format I'm trying to convert to something Torque can read. I figure that if I can just write the objects as DTS files,
we'll be most of the way there.
Where is a good place in the code to look for ideas about how to do this? I notice that there is a dtsSDK directory, and it looks pretty interesting, but it isn't compiled when you compile either the demo or the engine library. What gives?
we'll be most of the way there.
Where is a good place in the code to look for ideas about how to do this? I notice that there is a dtsSDK directory, and it looks pretty interesting, but it isn't compiled when you compile either the demo or the engine library. What gives?
#2
03/06/2003 (4:34 pm)
Unfortunately, Deep Exploration is only available on Windows, and we're a Linux shop. Looks interesting, though. Thanks for the tip.
#3
03/06/2003 (5:15 pm)
yeah its handy but not something that i would run automaticly at boot up. Browse before you buy. Its like 500$. I used it once and find a use for every once and awhile, but nothing is more un-biased as far as supported formats.
Torque Owner Roger Smith