Game Development Community

Converting other file formats

by Jay L. Gischer · in Torque Game Engine · 03/06/2003 (3:50 pm) · 3 replies

I have a proprietary format I'm trying to convert to something Torque can read. I figure that if I can just write the objects as DTS files,
we'll be most of the way there.

Where is a good place in the code to look for ideas about how to do this? I notice that there is a dtsSDK directory, and it looks pretty interesting, but it isn't compiled when you compile either the demo or the engine library. What gives?

#1
03/06/2003 (4:10 pm)
Its probably for writing exporters for modeling app's. If i were you i would look for a program called deep exploration, it can export and import hundreds of 3d and 2d file formats.
#2
03/06/2003 (4:34 pm)
Unfortunately, Deep Exploration is only available on Windows, and we're a Linux shop. Looks interesting, though. Thanks for the tip.
#3
03/06/2003 (5:15 pm)
yeah its handy but not something that i would run automaticly at boot up. Browse before you buy. Its like 500$. I used it once and find a use for every once and awhile, but nothing is more un-biased as far as supported formats.