Moving BSP Interiors
by Jeffrey P. Bakke · in Torque Game Engine · 03/05/2003 (7:30 pm) · 5 replies
Has anyone attempted or looked into the ability to move a BSP interior dynamically in the game? Example: I create a very large blimp object and create an interior so that a person can actually walk around inside. Would it be possible to have the blimp flying while I walk around in the interior?
-Jeff
-Jeff
About the author
#2
Just something to keep in mind if you have limited ressources, and can afford to wait a bit :)
03/06/2003 (9:40 am)
After GDC, when the GG crew gets to merge the changes from Marble Blast (not all of them, afaik), including the platform code, which is moving difs, you should be able to use that functionality for what you're looking at. Just something to keep in mind if you have limited ressources, and can afford to wait a bit :)
#3
~ Scott
08/12/2003 (4:00 pm)
Any thoughts on the time frame for this? We're planning a FPS where the characters start from airborne vehicles and then belay to the ground. This is just in the opening sequence, so we can wait until this functionality exists. Anyway, it would be nice to have some rolling motion to the vehicles while they're hovering.~ Scott
#4
08/13/2003 (11:12 am)
Mark started to merge the movers into HEAD a couple of weeks ago, but apparently never finished it... so it's "kinda" in now, but doesn't work yet ... :(
#5
there is lots of stuff missing.
all seems pretty familiar.
but collision isnt there.
08/13/2003 (11:40 am)
Yea after a quick check on it.there is lots of stuff missing.
all seems pretty familiar.
but collision isnt there.
Torque Owner Tim "Zear" Hammock
Personally, I would prefer to do it by way of portals, but I'm just not up to that level of understanding when it comes to this engine...