Game Development Community

Triggers

by Roland Wang · in Torque Game Builder · 07/10/2009 (7:59 am) · 5 replies

Can they be used as "platforms"? Since they're a subclass of t2dSceneObject it would make sense that they could have collisions, but I can't seem to make it work.

About the author


#1
07/12/2009 (4:20 pm)
I have been able to use triggers for collision. THey don't work great and I have a question in the forums as well. It just seems that Garage Games has no customer service or doesn't care about their 2D engine. TO use triggers I just create a trigger object and place it where I want to jump. I have one level with about 15 triggers/platforms in it. THe one issue I have had is that often the bottom of the trigger appears to be what catches the collision.
#2
07/13/2009 (8:20 am)
Does anyone have more information about triggers in general? I can't seem to get any to work for some reason.
#3
07/13/2009 (8:50 am)
Maybe this helps.
#4
07/13/2009 (12:01 pm)
Not particularly. When I put a trigger on top of a platform, for example, the player sprite starts sinking into the level.

I don't need a tutorial, I need information.
#5
07/13/2009 (10:16 pm)
You're welcome!