High res MODEL textures
by Tyler Walton · in Torque Game Engine · 03/05/2003 (9:20 am) · 4 replies
Ok, I've seen a bunch of posts on people trying to increase the texture resolution for larger scale terrain, but I have a better idea. Instead of making terrains bigger, what about scaling the models down 4 times or so? Make the models smaller and slow the models down.
The only downside I see to making the models smaller is that the textures will get real pixelated (those of you who have played "black and white" can get an example from there as to what I'm talking about. Get real close to the people in your villages and try to determine their faces and stuff.
So the only way around making this happen is to increase the texture resolution so you can actually see the faces and stuff. I'm looking to use 1024x1024 for textures and such. Anyone have any ideas as to how to do this?
This is due to the lack of ability to fix the water issues on larger scale maps. Several people have posted information on how to fix it, but I need to know what the CODE should look like. Everyone has working ideas, but none work! I still get holes in the water when using large scale terrains. So since it works on 8 block size perfectly, make the models smaller so you don't have to worry about recoding the water redering code.
GokouZWAR
The only downside I see to making the models smaller is that the textures will get real pixelated (those of you who have played "black and white" can get an example from there as to what I'm talking about. Get real close to the people in your villages and try to determine their faces and stuff.
So the only way around making this happen is to increase the texture resolution so you can actually see the faces and stuff. I'm looking to use 1024x1024 for textures and such. Anyone have any ideas as to how to do this?
This is due to the lack of ability to fix the water issues on larger scale maps. Several people have posted information on how to fix it, but I need to know what the CODE should look like. Everyone has working ideas, but none work! I still get holes in the water when using large scale terrains. So since it works on 8 block size perfectly, make the models smaller so you don't have to worry about recoding the water redering code.
GokouZWAR
About the author
Originally from Beaverton, OR I'm hoping to leave this online so my old friends from there can find me. Real name is Tyler Walton Find me on facebook: www.facebook.com/gokouzwar
#2
That said, you may want to bear in mind that there are currently some bugs with scaling players and vehicles; notably the server doesn't pass down scale information to the client, and collision meshes and mount points don't scale. I will have a patch file soon for this.
03/05/2003 (12:35 pm)
I don't quite see why you need higher res texture if you shrink the models.That said, you may want to bear in mind that there are currently some bugs with scaling players and vehicles; notably the server doesn't pass down scale information to the client, and collision meshes and mount points don't scale. I will have a patch file soon for this.
#3
Rawr, more issues...kinda sucks. We really need to have a mass patch that fixes all this crap...:( $100 is pretty good for an engine, but it's ending up being a bitch to have to fix all the bugs that were not addressed while dynamix owned Tribes 2.
GG, you guys are smart! You probably don't have to DO anything to the engine anymore. Let the community fix it and provide patches once a year to sierra for Tribes 2, and throw one out to the SDK owners at the same time. Wish I had thought of it first :)
Bugs that I'd like to see a patch for:
SCALING ISSUES (larger or smaller for everything)
Water texture
Allow for 0 Gravity!
03/06/2003 (7:39 am)
If you make the surfaces smaller then the size of the texture wouldn't show up as good. It'll have to shrink the texture to show the face and it will be pretty pixelated. But since it doesn't send the scaling info down to the client it doesn't matter, I won't be able to do it anyway...:(Rawr, more issues...kinda sucks. We really need to have a mass patch that fixes all this crap...:( $100 is pretty good for an engine, but it's ending up being a bitch to have to fix all the bugs that were not addressed while dynamix owned Tribes 2.
GG, you guys are smart! You probably don't have to DO anything to the engine anymore. Let the community fix it and provide patches once a year to sierra for Tribes 2, and throw one out to the SDK owners at the same time. Wish I had thought of it first :)
Bugs that I'd like to see a patch for:
SCALING ISSUES (larger or smaller for everything)
Water texture
Allow for 0 Gravity!
#4
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1723
03/06/2003 (8:26 am)
As far as gravity is concerned, have a look at this:www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1723
Torque Owner Brett Fattori
- Brett