How far can you go in TGE before floating point accuracy problems
by Nmuta Jones · in General Discussion · 07/09/2009 (9:28 am) · 0 replies
My game starts at
1317.78 -201.752 325.95
and the farthest interior instance is located at:
5668.9 14133.9 313.918
Can I operate within these ranges without having floating point accuracy problems?
I don't have a lot of models in the game....lots of open space, but you are required to travel to
5668.9 14133.9 313.918
and I just want to make sure that when people get there, they are not falling through terrains or buildings.
In my tests everything is fine but I just wanted to make sure I won't run into problems on other systems.
These ranges are safe, yes? (I do realize terrain has repeated itself in terms of lightmaps, etc. I just want to make sure I'm not going to run into Math problems engine wise)
1317.78 -201.752 325.95
and the farthest interior instance is located at:
5668.9 14133.9 313.918
Can I operate within these ranges without having floating point accuracy problems?
I don't have a lot of models in the game....lots of open space, but you are required to travel to
5668.9 14133.9 313.918
and I just want to make sure that when people get there, they are not falling through terrains or buildings.
In my tests everything is fine but I just wanted to make sure I won't run into problems on other systems.
These ranges are safe, yes? (I do realize terrain has repeated itself in terms of lightmaps, etc. I just want to make sure I'm not going to run into Math problems engine wise)
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