Game Development Community

Sounds not playing properly?!

by Kirby Webber · in Torque Game Engine · 03/04/2003 (4:07 pm) · 5 replies

Pressing forward with my projetc, I decided to incorporate sound into the environment, and give those bikes a little "scream."

I have created an orginal *.wav file with the following specs:

22050Hz
16 Bits
Mono Channel

Now, this is defined within the vehicle datablock as an AudioDefaultLooping3d sound and is assigned to the "engine Idle" profile.

The sound plays when the game is run, however, it sounds like cr@p! First of all, everything is Waaaaaaaayyyy too quiet unles you are pressing 2 directions at once, i.e. forward and right, etc. When this happens the volume either steps up, or another instance of the sound is overlayed.

What is worse, is that everything sounds "choppy" like something is not working quite right.

I have checked, and do have the latest OpenAL drivers and all. Any thoughts? I'm stumped! =/

#1
03/04/2003 (4:31 pm)
The latest openal32.dll has issues, so grab the previous version of it and stick it in your example dir. That should solve some of your problems, but the rest are because of cruddy audio code that has been broken since the engine was released, but everyone refuses to fix. I know for a fact that looping sounds have a lot of stuff wrong with them, including the fact that sometimes they never STOP playing.
#2
03/04/2003 (5:59 pm)
Running version 0.9.4.1... same probelms =/

Edit: Should have read: Rolled back to version 0.9.4.1
#3
03/05/2003 (4:39 am)
Y'know, after some fiddling and research, I grabbed Frank Bignone's "Dog of Prey" demo to experiment with.

The sound files with his demo (which is HIGHLY addictive I must say,) execute flawlessly on my system! What am I missing here?

Please... someone?!
#4
03/06/2003 (9:25 am)
The last several OpenAL drivers have done nothing but cause problems with the Torque. ...humm one of the principle OpenAL authors left to go work on UT2003 (which uses OpenAL), I wonder...

Regardless, we will be refocusing on the Torque in the coming weeks and I will see if I can get these sound issues resolved. Thanks for your patience.

--Rick
#5
03/06/2003 (9:45 am)
Hey, thanks for the reply Rick!

I am at work right now, so I can't fiddle with it until this afternoon. I found this post earlier, and though it's old, I thought it might be worth a shot.

I'll post any results in case I stumble across something useful. (Hey... it could happen! ;-)