Sounds not playing properly?!
by Kirby Webber · in Torque Game Engine · 03/04/2003 (4:07 pm) · 5 replies
Pressing forward with my projetc, I decided to incorporate sound into the environment, and give those bikes a little "scream."
I have created an orginal *.wav file with the following specs:
22050Hz
16 Bits
Mono Channel
Now, this is defined within the vehicle datablock as an AudioDefaultLooping3d sound and is assigned to the "engine Idle" profile.
The sound plays when the game is run, however, it sounds like cr@p! First of all, everything is Waaaaaaaayyyy too quiet unles you are pressing 2 directions at once, i.e. forward and right, etc. When this happens the volume either steps up, or another instance of the sound is overlayed.
What is worse, is that everything sounds "choppy" like something is not working quite right.
I have checked, and do have the latest OpenAL drivers and all. Any thoughts? I'm stumped! =/
I have created an orginal *.wav file with the following specs:
22050Hz
16 Bits
Mono Channel
Now, this is defined within the vehicle datablock as an AudioDefaultLooping3d sound and is assigned to the "engine Idle" profile.
The sound plays when the game is run, however, it sounds like cr@p! First of all, everything is Waaaaaaaayyyy too quiet unles you are pressing 2 directions at once, i.e. forward and right, etc. When this happens the volume either steps up, or another instance of the sound is overlayed.
What is worse, is that everything sounds "choppy" like something is not working quite right.
I have checked, and do have the latest OpenAL drivers and all. Any thoughts? I'm stumped! =/
#2
Edit: Should have read: Rolled back to version 0.9.4.1
03/04/2003 (5:59 pm)
Running version 0.9.4.1... same probelms =/Edit: Should have read: Rolled back to version 0.9.4.1
#3
The sound files with his demo (which is HIGHLY addictive I must say,) execute flawlessly on my system! What am I missing here?
Please... someone?!
03/05/2003 (4:39 am)
Y'know, after some fiddling and research, I grabbed Frank Bignone's "Dog of Prey" demo to experiment with.The sound files with his demo (which is HIGHLY addictive I must say,) execute flawlessly on my system! What am I missing here?
Please... someone?!
#4
Regardless, we will be refocusing on the Torque in the coming weeks and I will see if I can get these sound issues resolved. Thanks for your patience.
--Rick
03/06/2003 (9:25 am)
The last several OpenAL drivers have done nothing but cause problems with the Torque. ...humm one of the principle OpenAL authors left to go work on UT2003 (which uses OpenAL), I wonder...Regardless, we will be refocusing on the Torque in the coming weeks and I will see if I can get these sound issues resolved. Thanks for your patience.
--Rick
#5
I am at work right now, so I can't fiddle with it until this afternoon. I found this post earlier, and though it's old, I thought it might be worth a shot.
I'll post any results in case I stumble across something useful. (Hey... it could happen! ;-)
03/06/2003 (9:45 am)
Hey, thanks for the reply Rick!I am at work right now, so I can't fiddle with it until this afternoon. I found this post earlier, and though it's old, I thought it might be worth a shot.
I'll post any results in case I stumble across something useful. (Hey... it could happen! ;-)
Torque Owner Chris \"Hobbiticus\" Weiland