Exceeded max contacts
by David Morrison · in Torque X 3D · 07/09/2009 (6:44 am) · 3 replies
Hello Everyone,
I have just created an xbox build of my game.
It runs fine on the PC but when I run it on the xbox the following assert fails on line 65 of CollisionList3D.cs.
Assert.Fatal(_count < MaxContacts, "Exceeded max contacts");
We have recently added a new set of level geometery to our world and before we did this the game was working fine on the xbox. I tried upping the value of MaxContacts but it still crashed.
Has anyone encountered this bug before?
Dave
I have just created an xbox build of my game.
It runs fine on the PC but when I run it on the xbox the following assert fails on line 65 of CollisionList3D.cs.
Assert.Fatal(_count < MaxContacts, "Exceeded max contacts");
We have recently added a new set of level geometery to our world and before we did this the game was working fine on the xbox. I tried upping the value of MaxContacts but it still crashed.
Has anyone encountered this bug before?
Dave
Torque Owner Alan Uthoff
We just gave the object more space so it would collided with less objects per update loop.
Alan
Senior Software Engineer
Perfect Dork Studios